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author | Daniel Genrich <daniel.genrich@gmx.net> | 2010-02-07 17:25:09 +0300 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2010-02-07 17:25:09 +0300 |
commit | dedbf8608e38a165e2667623b2e8075a2a743a77 (patch) | |
tree | 7fa3f5ac8ce43828877bb07de464259bf34ee379 /source/blender/render/intern/include/shading.h | |
parent | 81fd89c8e0f2f4642b00a263e68227cdb8637a3d (diff) |
Smoke: Patch #20955 / fix by Damien Plisson (damien78)
* Smoke got it's own thread loop now and can be esc'ed now
* Apple OpenMP bug workaround until they fix the GCC (couldn't test this one)
* removing some "static" keyword to prevent crashing on frame display
* should also fix problems with wavelet.noise crashing (Bug #20710)
Fluid:
* sleep delay has been reduced to be more responsive
* Fluid progress is displayed in percent using the mouse cursor (like smoke)
Diffstat (limited to 'source/blender/render/intern/include/shading.h')
0 files changed, 0 insertions, 0 deletions