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authorCampbell Barton <ideasman42@gmail.com>2018-06-08 09:07:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-08 09:07:48 +0300
commita25c11fd8d602236f36c34c342453149bdc1d909 (patch)
treec1e537d7ef21767130c459914313517671d0170b /source/blender/render/intern/include/shading.h
parent009c38df5303f0a32eed2962650b89ebd6ae2e46 (diff)
Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r--source/blender/render/intern/include/shading.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 3ef6e9d7476..e306c3c075c 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -44,9 +44,9 @@ struct Isect;
/* needed to calculate shadow and AO for an entire pixel */
typedef struct ShadeSample {
int tot; /* amount of shi in use, can be 1 for not FULL_OSA */
-
+
RenderLayer *rlpp[RE_MAX_OSA]; /* fast lookup from sample to renderlayer (fullsample buf) */
-
+
/* could be malloced once */
ShadeInput shi[RE_MAX_OSA];
ShadeResult shr[RE_MAX_OSA];