Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlexander Romanov <a.romanov@blend4web.com>2016-12-15 15:03:28 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-12-15 15:03:28 +0300
commit12e1732f72bba6905da834a565885d4e8ecf9dc9 (patch)
tree6b73e6c83960365dcbe07b5a731660f655f6ee4d /source/blender/render/intern/include/shading.h
parent665110a4140307b2ae4c96f682e09c7e846101c4 (diff)
Layer Weight node support for Blender Internal Render
Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r--source/blender/render/intern/include/shading.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 27867eadbb4..13f16ce0bd7 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -99,7 +99,7 @@ ListBase *get_lights(struct ShadeInput *shi);
float lamp_get_visibility(struct LampRen *lar, const float co[3], float lv[3], float *dist);
void lamp_get_shadow(struct LampRen *lar, ShadeInput *shi, float inp, float shadfac[4], int do_real);
-float fresnel_fac(const float view[3], const float vn[3], float fresnel, float fac);
+float fresnel_fac(const float view[3], const float vn[3], float fresnel, float fac);
/* rayshade.c */
extern void shade_ray(struct Isect *is, struct ShadeInput *shi, struct ShadeResult *shr);