diff options
author | Alexander Romanov <a.romanov@blend4web.com> | 2016-12-15 15:03:28 +0300 |
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committer | Alexander Romanov <a.romanov@blend4web.com> | 2016-12-15 15:03:28 +0300 |
commit | 12e1732f72bba6905da834a565885d4e8ecf9dc9 (patch) | |
tree | 6b73e6c83960365dcbe07b5a731660f655f6ee4d /source/blender/render/intern/include/shading.h | |
parent | 665110a4140307b2ae4c96f682e09c7e846101c4 (diff) |
Layer Weight node support for Blender Internal Render
Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r-- | source/blender/render/intern/include/shading.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h index 27867eadbb4..13f16ce0bd7 100644 --- a/source/blender/render/intern/include/shading.h +++ b/source/blender/render/intern/include/shading.h @@ -99,7 +99,7 @@ ListBase *get_lights(struct ShadeInput *shi); float lamp_get_visibility(struct LampRen *lar, const float co[3], float lv[3], float *dist); void lamp_get_shadow(struct LampRen *lar, ShadeInput *shi, float inp, float shadfac[4], int do_real); -float fresnel_fac(const float view[3], const float vn[3], float fresnel, float fac); +float fresnel_fac(const float view[3], const float vn[3], float fresnel, float fac); /* rayshade.c */ extern void shade_ray(struct Isect *is, struct ShadeInput *shi, struct ShadeResult *shr); |