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authorMatt Ebb <matt@mke3.net>2008-09-24 11:38:12 +0400
committerMatt Ebb <matt@mke3.net>2008-09-24 11:38:12 +0400
commita0a5198a03ec705e6faf3a995315c8615336963a (patch)
treee56cf30d0e4fcc8ff507d857489a86e15b2785de /source/blender/render/intern/include/shading.h
parentaed107cf4a31f4b07d1f065d407e6ad55935afb2 (diff)
Volumetrics:
* Now it's possible to render with the camera inside a volume. I'm not sure how this goes with overlapping volumes yet, will look at it. But it allows nice things like this :) http://mke3.net/blender/devel/rendering/volumetrics/clouds_sky.mov * Sped up shading significantly by not doing any shading if the density of the current sample is less than 0.01 (there's nothing to shade there anyway!) Speeds up around 200% on that clouds scene. * Fixed a bug in global texture coordinates for volume textures
Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r--source/blender/render/intern/include/shading.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 4e63d0f0d79..54a8d4b0404 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -33,6 +33,7 @@ struct VlakRen;
struct StrandSegment;
struct StrandPoint;
struct ObjectInstanceRen obi;
+struct Isect;
/* shadeinput.c */