diff options
author | Matt Ebb <matt@mke3.net> | 2008-09-24 11:38:12 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2008-09-24 11:38:12 +0400 |
commit | a0a5198a03ec705e6faf3a995315c8615336963a (patch) | |
tree | e56cf30d0e4fcc8ff507d857489a86e15b2785de /source/blender/render/intern/include/shading.h | |
parent | aed107cf4a31f4b07d1f065d407e6ad55935afb2 (diff) |
Volumetrics:
* Now it's possible to render with the camera inside a volume. I'm not sure how this goes with overlapping volumes yet, will look at it. But it allows nice things like this :)
http://mke3.net/blender/devel/rendering/volumetrics/clouds_sky.mov
* Sped up shading significantly by not doing any shading if the density
of the current sample is less than 0.01 (there's nothing to shade there anyway!) Speeds up around 200% on that clouds scene.
* Fixed a bug in global texture coordinates for volume textures
Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r-- | source/blender/render/intern/include/shading.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h index 4e63d0f0d79..54a8d4b0404 100644 --- a/source/blender/render/intern/include/shading.h +++ b/source/blender/render/intern/include/shading.h @@ -33,6 +33,7 @@ struct VlakRen; struct StrandSegment; struct StrandPoint; struct ObjectInstanceRen obi; +struct Isect; /* shadeinput.c */ |