diff options
author | Ton Roosendaal <ton@blender.org> | 2018-04-19 18:34:44 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-19 18:35:25 +0300 |
commit | 51b796ff1528c52cc8b4079fab1003671652a4d9 (patch) | |
tree | 0dfc2d2dabe5e77959264f5b6667897569290a41 /source/blender/render/intern/include/sss.h | |
parent | 785e8a636a293941a4295e669cb5aeecfafae039 (diff) |
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
Diffstat (limited to 'source/blender/render/intern/include/sss.h')
-rw-r--r-- | source/blender/render/intern/include/sss.h | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/source/blender/render/intern/include/sss.h b/source/blender/render/intern/include/sss.h deleted file mode 100644 index 0952c6bff65..00000000000 --- a/source/blender/render/intern/include/sss.h +++ /dev/null @@ -1,67 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2007 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/render/intern/include/sss.h - * \ingroup render - */ - - -#ifndef __SSS_H__ -#define __SSS_H__ - -/* Generic multiple scattering API */ - -struct ScatterSettings; -typedef struct ScatterSettings ScatterSettings; - -struct ScatterTree; -typedef struct ScatterTree ScatterTree; - -ScatterSettings *scatter_settings_new(float refl, float radius, float ior, - float reflfac, float frontweight, float backweight); -void scatter_settings_free(ScatterSettings *ss); - -ScatterTree *scatter_tree_new(ScatterSettings *ss[3], float scale, float error, - float (*co)[3], float (*color)[3], float *area, int totpoint); -void scatter_tree_build(ScatterTree *tree); -void scatter_tree_sample(ScatterTree *tree, const float co[3], float color[3]); -void scatter_tree_free(ScatterTree *tree); - -/* Internal renderer API */ - -struct Render; -struct Material; - -void make_sss_tree(struct Render *re); -void sss_add_points(Render *re, float (*co)[3], float (*color)[3], float *area, int totpoint); -void free_sss(struct Render *re); - -int sample_sss(struct Render *re, struct Material *mat, const float co[3], float color[3]); -int sss_pass_done(struct Render *re, struct Material *mat); - -#endif /*__SSS_H__*/ - |