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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
commit32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf (patch)
treeff232d89da0b2f0db1da4becb1980af513ea2274 /source/blender/render/intern/include/strand.h
parentebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9 (diff)
Particles
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
Diffstat (limited to 'source/blender/render/intern/include/strand.h')
-rw-r--r--source/blender/render/intern/include/strand.h192
1 files changed, 192 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h
new file mode 100644
index 00000000000..55c789de764
--- /dev/null
+++ b/source/blender/render/intern/include/strand.h
@@ -0,0 +1,192 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: none of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef STRAND_H
+#define STRAND_H
+
+struct StrandVert;
+struct StrandRen;
+struct StrandBuffer;
+struct ShadeSample;
+struct StrandPart;
+struct Render;
+struct RenderPart;
+struct RenderBuckets;
+struct RenderPrimitiveIterator;
+struct ZSpan;
+
+typedef struct StrandPoint {
+ /* position within segment */
+ float t;
+
+ /* camera space */
+ float co[3];
+ float nor[3];
+ float tan[3];
+ float strandco;
+ float width;
+
+ /* derivatives */
+ float dtco[3], dsco[3];
+ float dtstrandco;
+
+ /* outer points */
+ float co1[3], co2[3];
+ float hoco1[4], hoco2[4];
+ float zco1[3], zco2[3];
+
+ /* screen space */
+ float hoco[4];
+ float x, y;
+} StrandPoint;
+
+typedef struct StrandSegment {
+ struct StrandVert *v[4];
+ struct StrandRen *strand;
+ struct StrandBuffer *buffer;
+ float sqadaptcos;
+
+ StrandPoint point1, point2;
+ int shaded;
+} StrandSegment;
+
+void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint);
+void render_strand_segment(struct Render *re, struct StrandPart *spart, struct ZSpan *zspan, StrandSegment *sseg);
+void project_strands(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int do_buckets);
+
+struct RenderBuckets *init_buckets(struct Render *re);
+void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim);
+void free_buckets(struct RenderBuckets *buckets);
+void project_hoco_to_bucket(struct RenderBuckets *buckets, float *hoco, float *bucketco);
+
+struct RenderPrimitiveIterator *init_primitive_iterator(struct Render *re, struct RenderBuckets *buckets, struct RenderPart *pa);
+void *next_primitive_iterator(struct RenderPrimitiveIterator *iter);
+void free_primitive_iterator(struct RenderPrimitiveIterator *iter);
+
+#endif
+
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: none of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef STRAND_H
+#define STRAND_H
+
+struct StrandVert;
+struct StrandRen;
+struct StrandBuffer;
+struct ShadeSample;
+struct StrandPart;
+struct Render;
+struct RenderPart;
+struct RenderBuckets;
+struct RenderPrimitiveIterator;
+struct ZSpan;
+
+typedef struct StrandPoint {
+ /* position within segment */
+ float t;
+
+ /* camera space */
+ float co[3];
+ float nor[3];
+ float tan[3];
+ float strandco;
+ float width;
+
+ /* derivatives */
+ float dtco[3], dsco[3];
+ float dtstrandco;
+
+ /* outer points */
+ float co1[3], co2[3];
+ float hoco1[4], hoco2[4];
+ float zco1[3], zco2[3];
+
+ /* screen space */
+ float hoco[4];
+ float x, y;
+} StrandPoint;
+
+typedef struct StrandSegment {
+ struct StrandVert *v[4];
+ struct StrandRen *strand;
+ struct StrandBuffer *buffer;
+ float sqadaptcos;
+
+ StrandPoint point1, point2;
+ int shaded;
+} StrandSegment;
+
+void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint);
+void render_strand_segment(struct Render *re, struct StrandPart *spart, struct ZSpan *zspan, StrandSegment *sseg);
+void project_strands(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int do_buckets);
+
+struct RenderBuckets *init_buckets(struct Render *re);
+void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim);
+void free_buckets(struct RenderBuckets *buckets);
+void project_hoco_to_bucket(struct RenderBuckets *buckets, float *hoco, float *bucketco);
+
+struct RenderPrimitiveIterator *init_primitive_iterator(struct Render *re, struct RenderBuckets *buckets, struct RenderPart *pa);
+void *next_primitive_iterator(struct RenderPrimitiveIterator *iter);
+void free_primitive_iterator(struct RenderPrimitiveIterator *iter);
+
+#endif
+