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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-20 19:35:27 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-20 19:35:27 +0300
commit0f2b2e3c60173e85e137df71392d867576e65ac1 (patch)
treef06099e4ef4a673b622a9f61902cb7b57692780a /source/blender/render/intern/include/strand.h
parent2e48a4af57759e61a1afd89edb19a4dc92ced728 (diff)
Strand Render Simplification
============================ - Strand render now has options to remove child strands as the object's faces becomes smaller, in the Simplification particle panel. - "Reference Size" is the approximate size of the object on screen, after which simplification starts. - "Rate" is how fast strands are removed. - "Transition" is the percentage of strands being faded out as they are removed. - Another "Viewport" option removes strands on faces that are outside of the viewport. "Rate" again controls how fast these are removed. - Strand render in Blender Units now has an adjustable minimum width. Below this minimum width, strands start fading out instead of getting smaller.
Diffstat (limited to 'source/blender/render/intern/include/strand.h')
-rw-r--r--source/blender/render/intern/include/strand.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h
index 7f37317d4d5..34a147c1933 100644
--- a/source/blender/render/intern/include/strand.h
+++ b/source/blender/render/intern/include/strand.h
@@ -68,6 +68,9 @@ typedef struct StrandPoint {
/* screen space */
float hoco[4];
float x, y;
+
+ /* simplification */
+ float alpha;
} StrandPoint;
typedef struct StrandSegment {