diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-20 19:35:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-20 19:35:27 +0300 |
commit | 0f2b2e3c60173e85e137df71392d867576e65ac1 (patch) | |
tree | f06099e4ef4a673b622a9f61902cb7b57692780a /source/blender/render/intern/include/strand.h | |
parent | 2e48a4af57759e61a1afd89edb19a4dc92ced728 (diff) |
Strand Render Simplification
============================
- Strand render now has options to remove child strands as
the object's faces becomes smaller, in the Simplification
particle panel.
- "Reference Size" is the approximate size of the object on
screen, after which simplification starts.
- "Rate" is how fast strands are removed.
- "Transition" is the percentage of strands being faded out as
they are removed.
- Another "Viewport" option removes strands on faces that are
outside of the viewport. "Rate" again controls how fast these
are removed.
- Strand render in Blender Units now has an adjustable minimum
width. Below this minimum width, strands start fading out
instead of getting smaller.
Diffstat (limited to 'source/blender/render/intern/include/strand.h')
-rw-r--r-- | source/blender/render/intern/include/strand.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h index 7f37317d4d5..34a147c1933 100644 --- a/source/blender/render/intern/include/strand.h +++ b/source/blender/render/intern/include/strand.h @@ -68,6 +68,9 @@ typedef struct StrandPoint { /* screen space */ float hoco[4]; float x, y; + + /* simplification */ + float alpha; } StrandPoint; typedef struct StrandSegment { |