diff options
author | Ton Roosendaal <ton@blender.org> | 2008-09-29 21:03:24 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-09-29 21:03:24 +0400 |
commit | 7ebeceb399002076106333202ec59483fc3ed4ba (patch) | |
tree | 0a457468afdc834467eed8ba7e96a2f7c27b44f9 /source/blender/render/intern/include/sunsky.h | |
parent | 4fbacd671756c435f503149a28c6b44d25e795e4 (diff) |
Updated color calculus for sunsky
- removed ugly clamping function (it was dividing XYZ based on max of
one of the values)
- added option to use Exposure, this only works for brightness (Y).
results look very pleasant, foggy and hazy results are possible.
with exposre==0, no exposure happens for HDR extreme range skies,
this is how yafray rendered it.
- added menu for choosing color spaces (CIE = modern lcds)
Please review! (and yes i know it's still not in World :)
Diffstat (limited to 'source/blender/render/intern/include/sunsky.h')
-rw-r--r-- | source/blender/render/intern/include/sunsky.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/sunsky.h b/source/blender/render/intern/include/sunsky.h index c5e547097d2..f61338bcf27 100644 --- a/source/blender/render/intern/include/sunsky.h +++ b/source/blender/render/intern/include/sunsky.h @@ -33,7 +33,7 @@ typedef struct SunSky { - short effect_type, skyblendtype; + short effect_type, skyblendtype, sky_colorspace; float turbidity; float theta, phi; @@ -54,6 +54,7 @@ typedef struct SunSky float sun_size; float backscattered_light; float skyblendfac; + float sky_exposure; float atm_HGg; @@ -86,7 +87,7 @@ typedef struct SunSky * */ void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_brightness, float spread,float sun_brightness, float sun_size, float back_scatter, - float skyblendfac, short skyblendtype); + float skyblendfac, short skyblendtype, float sky_exposure, float sky_colorspace); /** * GetSkyXYZRadiance: |