Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2005-12-02 01:16:07 +0300
committerTon Roosendaal <ton@blender.org>2005-12-02 01:16:07 +0300
commitd1c59501214a4616fb65f2010072397f08e0e021 (patch)
tree36ef1533d3dfa88cb2a001d36a64e231373c159b /source/blender/render/intern/include/texture.h
parentb99e1f6b3ce1823bfe2eca6cf64d72f5f6ab71d2 (diff)
Extra texture channel input for Mist effect; "Global". This feeds the
global coordinate (from faces) to the sky texture color calculus, this to make textured mist a bit less transparent (was only view coordinate).
Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r--source/blender/render/intern/include/texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 525f8455aa2..4b7ac102d80 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -55,7 +55,7 @@ struct Image;
/* texture.h */
void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
-void do_sky_tex(float *lo, float *dxyview, float *hor, float *zen, float *blend);
+void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend);
void render_realtime_texture(struct ShadeInput *shi);
/* imagetexture.h */