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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-12-21 16:47:27 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-12-21 16:47:27 +0300
commit47bc3d1208c48903f53728d17d3acbb1ccbd06cb (patch)
treeeca808294b88940590b8dc7e9693acc20ef2048f /source/blender/render/intern/include/texture.h
parentedccdf934018264002c034906e8a287d12b7ead7 (diff)
Added names to UV and vertex color layers, and display them as a list.
Added support for multiple UVs in the render engine. This also involved changing the way faces are stored, to allow data to be added optionally per 256 faces, same as the existing system for vertices. A UV layer can be specified in the Map Input panel and the Geometry node by name. Leaving this field blank will default to the active UV layer. Also added sharing of face selection and hiding between UV layers, and at the same time improved syncing with editmode selection and hiding. Still to do: - Multi UV support for fastshade. - Multires and NMesh preservation of multiple UV sets.
Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r--source/blender/render/intern/include/texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 6c7d12c4c8c..9175145869c 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -62,7 +62,7 @@ void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf)
void init_render_textures(Render *re);
-void render_realtime_texture(struct ShadeInput *shi);
+void render_realtime_texture(struct ShadeInput *shi, struct Image *ima);
/* imagetexture.h */