diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-10-31 17:01:06 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-10-31 17:01:06 +0400 |
commit | 0a37e6ab976344818483df899b4fc44aedb30613 (patch) | |
tree | 4e7fb040788d18cce1e818440350940f5b397b27 /source/blender/render/intern/include/texture.h | |
parent | 46ae692710467d3622f58e0c5ce371674a6a7d9b (diff) |
Dynamic Paint:
* Redesigned alpha blending and paint drying algorithms. Now it gives much better results when using low brush alpha or when surface has initial color set.
* Fix: "Slow" dissolve/dry was scaled incorrect when using substeps. Also adjusted time to better match non-"slow" setting.
* Fixed possible issues when using image textured brush.
* Fix: particle brush panel was no longer visible since last commit.
* Adjusted default surface values.
* Some more code cleanup.
Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r-- | source/blender/render/intern/include/texture.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h index ac4340f88a6..d7d0a7e086d 100644 --- a/source/blender/render/intern/include/texture.h +++ b/source/blender/render/intern/include/texture.h @@ -65,7 +65,7 @@ struct ImBuf; void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]); void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread); -void do_material_tex(struct ShadeInput *shi); +void do_material_tex(struct ShadeInput *shi, struct Render *re); void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, float col_r[3], int effect); void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val, struct Render *re); |