diff options
author | Ton Roosendaal <ton@blender.org> | 2008-09-19 20:01:22 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-09-19 20:01:22 +0400 |
commit | 65ddef19b92d39415a5943e01903d66ede9f1df6 (patch) | |
tree | d28d3580fa93f9304f2866b8ae7abc7460eaa774 /source/blender/render/intern/include/texture.h | |
parent | a0504ac922b314929e0028b8bcd0c6b1cd7eef91 (diff) |
Patch #13422, By Roland Hess, Shadow Color
Finally, after a long time new render candy for the non-game peoples! :)
Good doc is here: (url splits in two)
http://www.harkyman.com/2008/08/06/controllable-shadow-intensity-
and-color/
Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit
hidden, could get more attention. For later. :)
Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r-- | source/blender/render/intern/include/texture.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h index 8e56c4a852f..62833566652 100644 --- a/source/blender/render/intern/include/texture.h +++ b/source/blender/render/intern/include/texture.h @@ -55,7 +55,7 @@ struct ImBuf; void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf); void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag); void do_material_tex(struct ShadeInput *shi); -void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf); +void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, short effect); void init_render_textures(Render *re); |