diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-07 17:53:56 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-07 17:56:58 +0300 |
commit | 9927849708ace2657de759fc9b72053b13be9576 (patch) | |
tree | 1fc1d7c0d57237c6d93674851be53b1d6214ed04 /source/blender/render/intern/include/texture.h | |
parent | b79a33e2d4e7610d3ea4fe4c98486bb0c594f731 (diff) |
Fix T44984: wrong texture clamping when applying saturation > 1.0
Applying saturation > 1.0 in HSV space easily leads to negative values in RGB space,
so we have to clamp again...
Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r-- | source/blender/render/intern/include/texture.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h index ebc83984306..ed161e186b8 100644 --- a/source/blender/render/intern/include/texture.h +++ b/source/blender/render/intern/include/texture.h @@ -56,6 +56,11 @@ _hsv[1] *= tex->saturation; \ hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], \ &texres->tr, &texres->tg, &texres->tb); \ + if ((tex->saturation > 1.0f) && !(tex->flag & TEX_NO_CLAMP)) { \ + if (texres->tr < 0.0f) texres->tr= 0.0f; \ + if (texres->tg < 0.0f) texres->tg= 0.0f; \ + if (texres->tb < 0.0f) texres->tb= 0.0f; \ + } \ } \ struct HaloRen; |