diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-27 14:14:53 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-27 14:14:53 +0300 |
commit | d9c77a490cc5ed9dde396022cd6800e78057cc2b (patch) | |
tree | a4409775545a12ceea861d69d1a689330f5d1b1f /source/blender/render/intern/include/texture.h | |
parent | df07a25d2811c43648af3e9bf4cc44d255218d65 (diff) |
Fix T43427: Particle system children sometimes not generated on reload
The issue was caused by the conflict between preview render which would set
R_NO_IMAGE_LOAD flag on the renderer and texture samplers called outside of
the render pipeline trying to use this flag.
Now the sampler functions accepts extra argument so render pipeline can
still skip image load, but calls outside of the pipeline will nicely load
all the images.
Not cleanest change in the world but good enough to unlock gooseberry team,
and assuming we already had pool passed all over the place it should be all
fine.
Will need to reshuffle arguments into SamplerOptions structure later.
Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r-- | source/blender/render/intern/include/texture.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h index ff5004fd7f0..ebc83984306 100644 --- a/source/blender/render/intern/include/texture.h +++ b/source/blender/render/intern/include/texture.h @@ -81,8 +81,8 @@ void render_realtime_texture(struct ShadeInput *shi, struct Image *ima); /* imagetexture.h */ -int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], const float dxt[2], const float dyt[2], struct TexResult *texres, struct ImagePool *pool); -int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres, struct ImagePool *pool); +int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], const float dxt[2], const float dyt[2], struct TexResult *texres, struct ImagePool *pool, const bool skip_load_image); +int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres, struct ImagePool *pool, const bool skip_load_image); void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float result[4], struct ImagePool *pool); #endif /* __TEXTURE_H__ */ |