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authorTon Roosendaal <ton@blender.org>2008-09-19 20:01:22 +0400
committerTon Roosendaal <ton@blender.org>2008-09-19 20:01:22 +0400
commit65ddef19b92d39415a5943e01903d66ede9f1df6 (patch)
treed28d3580fa93f9304f2866b8ae7abc7460eaa774 /source/blender/render/intern/include/texture.h
parenta0504ac922b314929e0028b8bcd0c6b1cd7eef91 (diff)
Patch #13422, By Roland Hess, Shadow Color
Finally, after a long time new render candy for the non-game peoples! :) Good doc is here: (url splits in two) http://www.harkyman.com/2008/08/06/controllable-shadow-intensity- and-color/ Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit hidden, could get more attention. For later. :)
Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r--source/blender/render/intern/include/texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 8e56c4a852f..62833566652 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -55,7 +55,7 @@ struct ImBuf;
void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag);
void do_material_tex(struct ShadeInput *shi);
-void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf);
+void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, short effect);
void init_render_textures(Render *re);