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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-20 17:17:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-20 17:17:53 +0300
commit79a354172a84eabf4e0a2e91577bdc60e209f640 (patch)
tree2708325e33ffe26925dc6fbd6add53474e5c628c /source/blender/render/intern/include/zbuf.h
parent0e1ae457ecc7c075aaef78032a420776e72600bd (diff)
Negative zmask rendering: now there is a setting to render everything
behind the zmask instead of in front. Might need tweaks, and doesn't work with halo yet.
Diffstat (limited to 'source/blender/render/intern/include/zbuf.h')
-rw-r--r--source/blender/render/intern/include/zbuf.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index 2a16bde829b..346ed653977 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -96,6 +96,7 @@ typedef struct ZSpan {
int *rectz1; /* seconday z buffer for shadowbuffer (2nd closest z) */
int *rectp; /* polygon index buffer */
int *recto; /* object buffer */
+ int *rectmask; /* negative zmask buffer */
APixstr *apixbuf, *curpstr; /* apixbuf for transparent */
APixstrand *curpstrand; /* same for strands */
struct ListBase *apsmbase;