diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-08-08 02:40:03 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-08-08 02:40:03 +0400 |
commit | 26c08392208638f5a83871808394c729577538b8 (patch) | |
tree | 397d82d798ac55f646c4d3434e96afe40f6af7a1 /source/blender/render/intern/include/zbuf.h | |
parent | 67ae5e81588f04174dcddeff2ad10cea0a69c9d6 (diff) |
disable cycles when building without python, also use const for function args in more places.
Diffstat (limited to 'source/blender/render/intern/include/zbuf.h')
-rw-r--r-- | source/blender/render/intern/include/zbuf.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index ca9897b652c..ec30c3241ab 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -120,8 +120,9 @@ typedef struct ZSpan { } ZSpan; /* exported to shadbuf.c */ -void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4, - int c1, int c2, int c3, int c4); +void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr, + const float f1[4], const float f2[4], const float f3[4], const float f4[4], + const int c1, const int c2, const int c3, const int c4); void zbuf_free_span(struct ZSpan *zspan); void freepsA(struct ListBase *lb); @@ -130,10 +131,13 @@ void zspan_scanconvert(struct ZSpan *zpan, void *handle, float *v1, float *v2, f void (*func)(void *, int, int, float, float) ); /* exported to edge render... */ -void zbufclip(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, int c1, int c2, int c3); +void zbufclip(struct ZSpan *zspan, int obi, int zvlnr, + const float f1[4], const float f2[4], const float f3[4], + const int c1, const int c2, const int c3); void zbuf_alloc_span(struct ZSpan *zspan, int rectx, int recty, float clipcrop); void zbufclipwire(struct ZSpan *zspan, int obi, int zvlnr, int ec, - float *ho1, float *ho2, float *ho3, float *ho4, int c1, int c2, int c3, int c4); + const float ho1[4], const float ho2[4], const float ho3[4], const float ho4[4], + const int c1, const int c2, const int c3, const int c4); /* exported to shadeinput.c */ void zbuf_make_winmat(Render *re, float winmat[4][4]); |