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authorTon Roosendaal <ton@blender.org>2006-02-08 19:51:09 +0300
committerTon Roosendaal <ton@blender.org>2006-02-08 19:51:09 +0300
commit839b338be35dd11d30231d1dee1a3454b952ab55 (patch)
tree6bb9375175ad26f7135adef188a9ca7358b667b5 /source/blender/render/intern/include/zbuf.h
parent10acbf00abc679855184da750d295d1115bb515c (diff)
New:
- ZTransp render now also delivers Z values and Speed vectors in passes Note that speed vectors accumulate within a pixel to store the minimum, so rendering ztransp on top of a non-moving plane won't give speed... Best results you get is by rendering it in a separate layer. The Z value stored is the closest visible transparent face in the pixel. Fixes: - Render to 'spare page' has been enabled again. Because of the strict separation of Render and UI, but especially because a 'render result' now can consist of unlimited images, I've not made this a Render feature. Instead, the render-window itself stores the 'spare' image... I also had to change the convention for it a bit. Now, instead of having two "render buffers" (which was a render feature), the RenderWindow will store each previous frame on a re-render. This storing will only start after you've pressed 'Jkey' once, but then always will happen for as long the rendered image is same size as previously. For clarity, I've also renamed the window title, to 'previous frame'. - RenderWindow shows alpha again on Akey - Display of the Zvalues in ImageWindow has been tweaked. White now denotes closest, and the color range goes from camera clip-sta to clip-end. - Bugfix: on splitting/merging/duplicating windows, the 3D Previewrender was not always freed correctly, potentially causing crashes or memory leaks.
Diffstat (limited to 'source/blender/render/intern/include/zbuf.h')
-rw-r--r--source/blender/render/intern/include/zbuf.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index 82455088565..3a9a9113fe2 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -49,7 +49,7 @@ int testclip(float *v);
void set_part_zbuf_clipflag(struct RenderPart *pa);
void zbuffer_shadow(struct Render *re, struct LampRen *lar, int *rectz, int size);
void zbuffer_solid(struct RenderPart *pa, unsigned int layer, short layflag);
-void zbuffer_transp_shade(struct RenderPart *pa, float *pass, unsigned int layer, short layflag);
+void zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass);
void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl);
typedef struct APixstr {