diff options
author | Ton Roosendaal <ton@blender.org> | 2011-03-25 20:11:32 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-03-25 20:11:32 +0300 |
commit | 11920f7880062c1efb68a4e141162b7ec060ca29 (patch) | |
tree | 18cb137f954fcbdab56da53c4c3fcbee041f7692 /source/blender/render/intern/include | |
parent | fb2fd884637f912a56302d331f4514ddd7b18374 (diff) |
Bugfix #26195
When rendering, during processing scene data, drawing in 3d window
is now locked. Can get extended to more areas in UI easily.
At least this solves all crashes with conflicting memory access in
render && 3d drawing. Deleting objects via operators or delete
modifiers isn't locked yet.
Also fixed: crash on quitting a renderwindow when it was rendering.
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 7a1d7190b83..672b5080fbf 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -246,6 +246,8 @@ struct Render void (*progress)(void *handle, float i); void *prh; + void (*draw_lock)(void *handle, int i); + void *dlh; int (*test_break)(void *handle); void *tbh; |