diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-08-01 16:47:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-08-01 16:47:49 +0400 |
commit | 5fa7d1c1b4e7bde1d173caa60af0e273c86b6f0b (patch) | |
tree | 186a794aef722993c7067a657b4d007c62dd669b /source/blender/render/intern/include | |
parent | c34f831757e0985b7523b6e5bbfadd7dd6a2c161 (diff) |
2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 4 | ||||
-rw-r--r-- | source/blender/render/intern/include/texture.h | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index c75ae594daf..b124102f50b 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -55,6 +55,7 @@ struct RenderBuckets; struct ObjectInstanceRen; struct RayObject; struct RayFace; +struct Main; #define TABLEINITSIZE 1024 #define LAMPINITSIZE 256 @@ -170,7 +171,8 @@ struct Render /* shadow counter, detect shadow-reuse for shaders */ int shadowsamplenr[BLENDER_MAX_THREADS]; - /* scene, and its full copy of renderdata and world */ + /* main, scene, and its full copy of renderdata and world */ + struct Main *main; Scene *scene; RenderData r; World wrld; diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h index 436b365b352..fb941d1b7f3 100644 --- a/source/blender/render/intern/include/texture.h +++ b/source/blender/render/intern/include/texture.h @@ -65,7 +65,7 @@ void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val); void init_render_textures(Render *re); -void end_render_textures(void); +void end_render_textures(Render *re); void render_realtime_texture(struct ShadeInput *shi, struct Image *ima); |