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authorCampbell Barton <ideasman42@gmail.com>2011-11-05 09:44:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-05 09:44:52 +0400
commit62f22185546e80b661424b45c88006f8b592d8b1 (patch)
tree518849699eb9f7299605f6bedc32bc71264816e1 /source/blender/render/intern/include
parenta71e2c498cbb3c1ec077e38e0fcb8ee1581e4d6b (diff)
macro formatting & remve some unused code.
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/texture.h33
1 files changed, 19 insertions, 14 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 736f9e380aa..a702e890c3b 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -36,21 +36,26 @@
#ifndef TEXTURE_EXT_H
#define TEXTURE_EXT_H
-#define BRICONT texres->tin= (texres->tin-0.5f)*tex->contrast+tex->bright-0.5f; \
-if(texres->tin<0.0f) texres->tin= 0.0f; else if(texres->tin>1.0f) texres->tin= 1.0f;
+#define BRICONT \
+ texres->tin= (texres->tin-0.5f) * tex->contrast+tex->bright-0.5f; \
+ if(texres->tin < 0.0f) texres->tin= 0.0f; \
+ else if(texres->tin > 1.0f) texres->tin= 1.0f; \
-#define BRICONTRGB texres->tr= tex->rfac*((texres->tr-0.5f)*tex->contrast+tex->bright-0.5f); \
-if(texres->tr<0.0f) texres->tr= 0.0f; \
-texres->tg= tex->gfac*((texres->tg-0.5f)*tex->contrast+tex->bright-0.5f); \
-if(texres->tg<0.0f) texres->tg= 0.0f; \
-texres->tb= tex->bfac*((texres->tb-0.5f)*tex->contrast+tex->bright-0.5f); \
-if(texres->tb<0.0f) texres->tb= 0.0f; \
-if(tex->saturation != 1.0f) { \
- float _hsv[3]; \
- rgb_to_hsv(texres->tr, texres->tg, texres->tb, _hsv, _hsv+1, _hsv+2); \
- _hsv[1] *= tex->saturation; \
- hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], &texres->tr, &texres->tg, &texres->tb); \
-} \
+#define BRICONTRGB \
+ texres->tr= tex->rfac*((texres->tr-0.5f)*tex->contrast+tex->bright-0.5f); \
+ if(texres->tr<0.0f) texres->tr= 0.0f; \
+ texres->tg= tex->gfac*((texres->tg-0.5f)*tex->contrast+tex->bright-0.5f); \
+ if(texres->tg<0.0f) texres->tg= 0.0f; \
+ texres->tb= tex->bfac*((texres->tb-0.5f)*tex->contrast+tex->bright-0.5f); \
+ if(texres->tb<0.0f) texres->tb= 0.0f; \
+ if(tex->saturation != 1.0f) { \
+ float _hsv[3]; \
+ rgb_to_hsv(texres->tr, texres->tg, texres->tb, \
+ _hsv, _hsv+1, _hsv+2); \
+ _hsv[1] *= tex->saturation; \
+ hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], \
+ &texres->tr, &texres->tg, &texres->tb); \
+ } \
#define RGBTOBW(r,g,b) ( r*0.35f + g*0.45f + b*0.2f ) /* keep this in sync with gpu_shader_material.glsl:rgbtobw */