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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
commit89a963fb7fdff543b77de790355b9dac3019bd33 (patch)
tree4e1d2245e20f8c21625e99d771776f66c233a0de /source/blender/render/intern/include
parentde4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff)
style cleanup: comment blocks
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/pixelblending.h2
-rw-r--r--source/blender/render/intern/include/pixelshading.h9
-rw-r--r--source/blender/render/intern/include/rayintersection.h2
-rw-r--r--source/blender/render/intern/include/render_types.h10
4 files changed, 9 insertions, 14 deletions
diff --git a/source/blender/render/intern/include/pixelblending.h b/source/blender/render/intern/include/pixelblending.h
index 16d67fb95fe..97d41107856 100644
--- a/source/blender/render/intern/include/pixelblending.h
+++ b/source/blender/render/intern/include/pixelblending.h
@@ -33,7 +33,7 @@
/**
-* add 1 pixel to into filtered three lines
+ * add 1 pixel to into filtered three lines
* (float vecs to float vec)
*/
void add_filt_fmask(unsigned int mask, float *col, float *rowbuf, int row_w);
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index c0adc36f3a3..00d731912b6 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -25,15 +25,10 @@
/** \file blender/render/intern/include/pixelshading.h
* \ingroup render
+ *
+ * These functions determine what actual color a pixel will have.
*/
-
-/* pixelshading.h
-*
-* These functions determine what actual color a pixel will have.
-*/
-
-
#ifndef __PIXELSHADING_H__
#define __PIXELSHADING_H__
diff --git a/source/blender/render/intern/include/rayintersection.h b/source/blender/render/intern/include/rayintersection.h
index 934bf92db8f..4dceae56a4c 100644
--- a/source/blender/render/intern/include/rayintersection.h
+++ b/source/blender/render/intern/include/rayintersection.h
@@ -59,7 +59,7 @@ typedef struct RayHint {
typedef struct Isect {
/* ray start, direction (normalized vector), and max distance. on hit,
- the distance is modified to be the distance to the hit point. */
+ * the distance is modified to be the distance to the hit point. */
float start[3];
float dir[3];
float dist;
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 4c0a1b26dd6..74255560025 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -131,8 +131,8 @@ struct Render
/* a list of RenderResults, for fullsample */
ListBase fullresult;
/* read/write mutex, all internal code that writes to re->result must use a
- write lock, all external code must use a read lock. internal code is assumed
- to not conflict with writes, so no lock used for that */
+ * write lock, all external code must use a read lock. internal code is assumed
+ * to not conflict with writes, so no lock used for that */
ThreadRWMutex resultmutex;
/* window size, display rect, viewplane */
@@ -149,7 +149,7 @@ struct Render
/* real maximum amount of xparts/yparts after correction for minimum */
int xparts, yparts;
/* real maximum size of parts after correction for minimum
- partx*xparts can be larger than rectx, in that case last part is smaller */
+ * partx*xparts can be larger than rectx, in that case last part is smaller */
int partx, party;
/* values for viewing */
@@ -229,8 +229,8 @@ struct Render
ListBase volume_precache_parts;
/* arena for allocating data for use during render, for
- * example dynamic TFaces to go in the VlakRen structure.
- */
+ * example dynamic TFaces to go in the VlakRen structure.
+ */
struct MemArena *memArena;
/* callbacks */