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authorMiika Hamalainen <blender@miikah.org>2011-07-22 22:37:30 +0400
committerMiika Hamalainen <blender@miikah.org>2011-07-22 22:37:30 +0400
commitcbe1613c0123d7705b9bba3806c03fe09151e729 (patch)
tree5d9b0f775a8c646959bc0b76545d02719700866a /source/blender/render/intern/include
parent4b80e1aba2e6f92b08ceddca2cab7d108ef8fac0 (diff)
Dynamic Paint:
* Surface bake data is no longer recalculated every frame, but only when surface mesh has moved/transformed. Results in multiple times better performance on high resolution surfaces when using sub-steps or surface is still. * Heavily optimized particle brushes when random particle size enabled. Up to 10x speedup with large radius particles. * Added an additional "grid" space partitioning structure for surfaces. * Added bounding box checks for brushes. * Smaller overall optimization. * Further OpenMP parallelization. * Added physics tab link to modifier panel. * Fix: "Point Density" texture cache wasn't properly updated. Brushes can now use Point Density textures as well. * Fix: Paint dissolve resulted in black color. * Fix: KD-tree checkups weren't completely thread safe. Fixes possible crash with OpenMP enabled particle brushes. * Fix: When brush was set to use a specific material, it was saved incorrectly and resulted in potential crashes on next load.
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/pointdensity.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/pointdensity.h b/source/blender/render/intern/include/pointdensity.h
index bf697b0dcad..27907936444 100644
--- a/source/blender/render/intern/include/pointdensity.h
+++ b/source/blender/render/intern/include/pointdensity.h
@@ -41,6 +41,7 @@
struct Render;
struct TexResult;
+void cache_pointdensity(struct Render *re, struct Tex *tex);
void make_pointdensities(struct Render *re);
void free_pointdensities(struct Render *re);
int pointdensitytex(struct Tex *tex, float *texvec, struct TexResult *texres);