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authorTon Roosendaal <ton@blender.org>2008-02-07 15:14:58 +0300
committerTon Roosendaal <ton@blender.org>2008-02-07 15:14:58 +0300
commit44bd390cc68f83b6b543c6444c1b6c4c81437047 (patch)
treeb65b1ddaebed005c568a4c38c8d60774bc7e8b33 /source/blender/render/intern/include
parentf9593a4f897fa00b6f22a2180dcfa48f43f4f664 (diff)
FSA: tweaked merging samples with filter to correctly map edges of the
images. Found method that doesn't require image to be rendered larger. Note: assembling pre-rendered parts that are result of FSA renders might still give minor visible artefacts on edges; however, we should include such render methods in the render pipeline, so multiple computers can each render parts, save all samples, and have 1 computer assembling and compositing all. This is for another project... :)
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/pixelblending.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/pixelblending.h b/source/blender/render/intern/include/pixelblending.h
index 04c5a3977a3..f7f4bc76eae 100644
--- a/source/blender/render/intern/include/pixelblending.h
+++ b/source/blender/render/intern/include/pixelblending.h
@@ -35,6 +35,8 @@
*/
void add_filt_fmask(unsigned int mask, float *col, float *rowbuf, int row_w);
void add_filt_fmask_pixsize(unsigned int mask, float *in, float *rowbuf, int row_w, int pixsize);
+void add_filt_fmask_coord(float filt[][3], float *col, float *rowbuf, int row_w, int col_h, int x, int y);
+void mask_array(unsigned int mask, float filt[][3]);
/**
* Alpha-over blending for floats.