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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-07 23:07:53 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-07 23:07:53 +0400
commit5b75ea38ff034d40a67b331b161d0ce870848ebb (patch)
tree40ff5b604cebdf4454580739322a581e19b23bab /source/blender/render/intern/include
parent08fa7862510e755b9112a64754ca4401138d957b (diff)
made rtbuild object_heuristic_spliter faster
I think its something like: old was: 4*nlogn + 3*(n*6) new is: (2*nlogn + 3*(n*6)) * f, with f<1 Still missing changing the sorting function to an introsort instead of qsort Other options like bucketing sort may be worth trying (for very large trees)
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/rayobject_rtbuild.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/rayobject_rtbuild.h b/source/blender/render/intern/include/rayobject_rtbuild.h
index 0ead47eefca..f27005a2fa7 100644
--- a/source/blender/render/intern/include/rayobject_rtbuild.h
+++ b/source/blender/render/intern/include/rayobject_rtbuild.h
@@ -52,6 +52,8 @@ typedef struct RTBuilder
/* child partitions calculated during splitting */
int child_offset[RTBUILD_MAX_CHILDS+1];
+
+ int child_sorted_axis; /* -1 if not sorted */
} RTBuilder;