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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-09-14 00:59:25 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-09-14 00:59:25 +0400
commitf8657be654f89c6a4826ef8dd3e2275dfe2d4a5a (patch)
tree96c58351ce1ba0071cc6919155fb82c6de7d5ef7 /source/blender/render/intern/include
parent732bf328c51d630bace201b40ab2bedcb314d96e (diff)
*Ray counters (number of BB/primitive tests/hits and other raytrace counters) can now be enabled/disabled at compile-time.
#define RE_RAYCOUNTER (/source/blender/render/extern/include/RE_raytrace.h) *Some other small organization on code (will be disable as this only matters for testing and developping)
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/raycounter.h66
-rw-r--r--source/blender/render/intern/include/rayobject.h51
2 files changed, 106 insertions, 11 deletions
diff --git a/source/blender/render/intern/include/raycounter.h b/source/blender/render/intern/include/raycounter.h
new file mode 100644
index 00000000000..06579b366ee
--- /dev/null
+++ b/source/blender/render/intern/include/raycounter.h
@@ -0,0 +1,66 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef RE_RAYCOUNTER_H
+#define RE_RAYCOUNTER_H
+
+#include "RE_raytrace.h"
+
+
+#ifdef RE_RAYCOUNTER
+
+typedef struct RayCounter RayCounter;
+struct RayCounter
+{
+
+ struct
+ {
+ unsigned long long test, hit;
+
+ } faces, bb, simd_bb, raycast, raytrace_hint, rayshadow_last_hit;
+};
+
+/* #define RE_RC_INIT(isec, shi) (isec).count = re_rc_counter+(shi).thread */
+#define RE_RC_INIT(isec, shi) (isec).raycounter = &((shi).raycounter)
+void RE_RC_INFO (RayCounter *rc);
+void RE_RC_MERGE(RayCounter *rc, RayCounter *tmp);
+#define RE_RC_COUNT(var) (var)++
+
+extern RayCounter re_rc_counter[];
+
+#else
+
+# define RE_RC_INIT(isec,shi)
+# define RE_RC_INFO(rc)
+# define RE_RC_MERGE(dest,src)
+# define RE_RC_COUNT(var)
+
+#endif
+
+
+#endif
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index 36b0d2692c0..2a9b42d22fe 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -67,7 +67,7 @@ extern "C" {
0 Self (reserved for each structure)
1 RayFace
2 RayObject (generic with API callbacks)
- 3 unused
+ 3 RayObject_Vlak
0 means it's reserved and has it own meaning inside each ray acceleration structure
(this way each structure can use the allign offset to determine if a node represents a
@@ -77,6 +77,35 @@ extern "C" {
described on RE_raytrace.h
*/
+/* used to align a given ray object */
+#define RE_rayobject_align(o) ((RayObject*)(((intptr_t)o)&(~3)))
+
+/* used to unalign a given ray object */
+#define RE_rayobject_unalignRayFace(o) ((RayObject*)(((intptr_t)o)|1))
+#define RE_rayobject_unalignRayAPI(o) ((RayObject*)(((intptr_t)o)|2))
+#define RE_rayobject_unalignRayVlak(o) ((RayObject*)(((intptr_t)o)|3))
+
+/* used to test the type of ray object */
+#define RE_rayobject_isAligned(o) ((((intptr_t)o)&3) == 0)
+#define RE_rayobject_isRayFace(o) ((((intptr_t)o)&3) == 1)
+#define RE_rayobject_isRayAPI(o) ((((intptr_t)o)&3) == 2)
+#define RE_rayobject_isRayVlak(o) ((((intptr_t)o)&3) == 3)
+
+
+/*
+ * This ray object represents faces directly from a given VlakRen structure.
+ * Thus allowing to save memory, but making code dependant on render structures
+typedef struct RayVlak
+{
+ struct ObjectInstanceRen *ob;
+ struct VlakRen *face;
+} RayVlak;
+ */
+
+/*
+ * This ray object represents a triangle or a quad face.
+ * All data needed to realize intersection is "localy" available.
+ */
typedef struct RayFace
{
float v1[4], v2[4], v3[4], v4[3];
@@ -87,7 +116,15 @@ typedef struct RayFace
} RayFace;
#define RE_rayface_isQuad(a) ((a)->quad)
+/* Loads a VlakRen on a RayFace */
+void RE_rayface_from_vlak(RayFace *face, ObjectInstanceRen *obi, VlakRen *vlr);
+
+
+/*
+ * This rayobject represents a generic object. With it's own callbacks for raytrace operations.
+ * It's suitable to implement things like LOD.
+ */
struct RayObject
{
struct RayObjectAPI *api;
@@ -114,18 +151,8 @@ typedef struct RayObjectAPI
} RayObjectAPI;
-#define RE_rayobject_align(o) ((RayObject*)(((intptr_t)o)&(~3)))
-#define RE_rayobject_unalignRayFace(o) ((RayObject*)(((intptr_t)o)|1))
-#define RE_rayobject_unalignRayAPI(o) ((RayObject*)(((intptr_t)o)|2))
-#define RE_rayobject_isAligned(o) ((((intptr_t)o)&3) == 0)
-#define RE_rayobject_isRayFace(o) ((((intptr_t)o)&3) == 1)
-#define RE_rayobject_isRayAPI(o) ((((intptr_t)o)&3) == 2)
-/*
- * Loads a VlakRen on a RayFace
- */
-void RE_rayface_from_vlak(RayFace *face, ObjectInstanceRen *obi, VlakRen *vlr);
/*
* Extend min/max coords so that the rayobject is inside them
@@ -152,6 +179,8 @@ int RE_rayobject_bb_intersect_test(const Isect *i, const float *bb); /* same as
float RE_rayobject_cost(RayObject *r);
+
+
#define ISECT_EPSILON ((float)FLT_EPSILON)