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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-28 00:40:08 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-28 00:40:08 +0300
commit5445dda2956d64385b20874592b3305b7056505a (patch)
tree59975e804583931180994c24b0d3d04e485e7d0f /source/blender/render/intern/include
parent478dc000b3d65af48422154769641a3ecbe071d8 (diff)
Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add is also still available and more blending methods might be added if they are useful. This is fundamentally a non physical effect. Environment lighting: always added as you would expect (though you can subtract by specifying negative energy). This can be just white or take colors or textures from the world. Indirect lighting: only supported for AAO at the moment (and is still too approximate), and also is always added. A factor is available to specify how much is added, though value 1.0 is correct. Also: * Material ambient value now defaults to 1.0. * Added Environment, Indirect and Emit pass. * "Both" blending method is no longer available. * Attenuation, sampling parameters are still shared, some could be split up, though if they are different this would affect performance.
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/render_types.h1
-rw-r--r--source/blender/render/intern/include/rendercore.h2
2 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index d41851db5ff..ba995621a98 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -399,6 +399,7 @@ typedef struct StrandSurface {
float (*co)[3];
/* for occlusion caching */
float (*ao)[3];
+ float (*env)[3];
float (*indirect)[3];
/* for speedvectors */
float (*prevco)[3], (*nextco)[3];
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 250fbc000cb..e97ab1de9bb 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -99,7 +99,7 @@ RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi);
extern void ray_shadow(ShadeInput *, LampRen *, float *);
extern void ray_trace(ShadeInput *, ShadeResult *);
-extern void ray_ao(ShadeInput *, float *);
+extern void ray_ao(ShadeInput *, float *, float *);
extern void init_jitter_plane(LampRen *lar);
extern void init_ao_sphere(struct World *wrld);
extern void init_render_qmcsampler(Render *re);