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authorCampbell Barton <ideasman42@gmail.com>2012-10-21 09:46:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-21 09:46:41 +0400
commitf3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (patch)
treecb6329453be169ef1ec49ef8b8d50a6b14364880 /source/blender/render/intern/include
parenta1a0c8da13a7b91b0264c7535752864379f3d852 (diff)
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/render_types.h2
-rw-r--r--source/blender/render/intern/include/shadbuf.h18
2 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 8474d9ff09e..1e62ab6d14d 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -128,7 +128,7 @@ struct Render
/* if render with single-layer option, other rendered layers are stored here */
RenderResult *pushedresult;
/* a list of RenderResults, for fullsample */
- ListBase fullresult;
+ ListBase fullresult;
/* read/write mutex, all internal code that writes to re->result must use a
* write lock, all external code must use a read lock. internal code is assumed
* to not conflict with writes, so no lock used for that */
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index 5cde8e5106a..7c168baada7 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -79,19 +79,19 @@ float ISB_getshadow(ShadeInput *shi, ShadBuf *shb);
/* buffer samples, allocated in camera buffer and pointed to in lampbuffer nodes */
typedef struct ISBSample {
- float zco[3]; /* coordinate in lampview projection */
- short *shadfac; /* initialized zero = full lighted */
- int obi; /* object for face lookup */
- int facenr; /* index in faces list */
+ float zco[3]; /* coordinate in lampview projection */
+ short *shadfac; /* initialized zero = full lighted */
+ int obi; /* object for face lookup */
+ int facenr; /* index in faces list */
} ISBSample;
/* transparent version of buffer sample */
typedef struct ISBSampleA {
- float zco[3]; /* coordinate in lampview projection */
- short *shadfac; /* NULL = full lighted */
- int obi; /* object for face lookup */
- int facenr; /* index in faces list */
- struct ISBSampleA *next; /* in end, we want the first items to align with ISBSample */
+ float zco[3]; /* coordinate in lampview projection */
+ short *shadfac; /* NULL = full lighted */
+ int obi; /* object for face lookup */
+ int facenr; /* index in faces list */
+ struct ISBSampleA *next; /* in end, we want the first items to align with ISBSample */
} ISBSampleA;
/* used for transparent storage only */