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authorCampbell Barton <ideasman42@gmail.com>2010-03-22 12:30:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-03-22 12:30:00 +0300
commit1e9bf0cfdb6c925b28af6f0330467e7d9d798c05 (patch)
treec8356d8bc812dc6e3f23b9c381e94ec4c9d4c879 /source/blender/render/intern/include
parent9b2dd9aac65aa49c05176bb8b7aabde9fe1aeeac (diff)
spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/rayobject.h2
-rw-r--r--source/blender/render/intern/include/render_types.h20
-rw-r--r--source/blender/render/intern/include/sunsky.h56
-rw-r--r--source/blender/render/intern/include/zbuf.h16
4 files changed, 47 insertions, 47 deletions
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index 615d41b9b0a..e16ec83fb61 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -64,7 +64,7 @@ extern "C" {
This leads to 4 possible types of RayObject:
addr&3 - type of object
- 0 Self (reserved for each structure)
+ 0 Self (reserved for each structure)
1 RayFace (tri/quad primitive)
2 RayObject (generic with API callbacks)
3 VlakPrimitive
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 0b0ea075d79..127fbce20eb 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -376,18 +376,18 @@ typedef struct VlakRen {
typedef struct HaloRen
{
- short miny, maxy;
- float alfa, xs, ys, rad, radsq, sin, cos, co[3], no[3];
+ short miny, maxy;
+ float alfa, xs, ys, rad, radsq, sin, cos, co[3], no[3];
float hard, b, g, r;
- int zs, zd;
- int zBufDist; /* depth in the z-buffer coordinate system */
- char starpoints, type, add, tex;
- char linec, ringc, seed;
+ int zs, zd;
+ int zBufDist; /* depth in the z-buffer coordinate system */
+ char starpoints, type, add, tex;
+ char linec, ringc, seed;
short flarec; /* used to be a char. why ?*/
- float hasize;
- int pixels;
- unsigned int lay;
- struct Material *mat;
+ float hasize;
+ int pixels;
+ unsigned int lay;
+ struct Material *mat;
} HaloRen;
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/include/sunsky.h b/source/blender/render/intern/include/sunsky.h
index 7f1defc2dd4..111d1df2694 100644
--- a/source/blender/render/intern/include/sunsky.h
+++ b/source/blender/render/intern/include/sunsky.h
@@ -33,43 +33,43 @@
typedef struct SunSky
{
- short effect_type, skyblendtype, sky_colorspace;
- float turbidity;
- float theta, phi;
+ short effect_type, skyblendtype, sky_colorspace;
+ float turbidity;
+ float theta, phi;
- float toSun[3];
+ float toSun[3];
- /*float sunSpectralRaddata[SPECTRUM_MAX_COMPONENTS];*/
- float sunSolidAngle;
+ /*float sunSpectralRaddata[SPECTRUM_MAX_COMPONENTS];*/
+ float sunSolidAngle;
- float zenith_Y, zenith_x, zenith_y;
+ float zenith_Y, zenith_x, zenith_y;
- float perez_Y[5], perez_x[5], perez_y[5];
+ float perez_Y[5], perez_x[5], perez_y[5];
- /* suggested by glome in
- * http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9*/
- float horizon_brightness;
- float spread;
- float sun_brightness;
- float sun_size;
- float backscattered_light;
- float skyblendfac;
+ /* suggested by glome in
+ * http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9*/
+ float horizon_brightness;
+ float spread;
+ float sun_brightness;
+ float sun_size;
+ float backscattered_light;
+ float skyblendfac;
float sky_exposure;
- float atm_HGg;
+ float atm_HGg;
- float atm_SunIntensity;
- float atm_InscatteringMultiplier;
- float atm_ExtinctionMultiplier;
- float atm_BetaRayMultiplier;
- float atm_BetaMieMultiplier;
- float atm_DistanceMultiplier;
+ float atm_SunIntensity;
+ float atm_InscatteringMultiplier;
+ float atm_ExtinctionMultiplier;
+ float atm_BetaRayMultiplier;
+ float atm_BetaMieMultiplier;
+ float atm_DistanceMultiplier;
- float atm_BetaRay[3];
- float atm_BetaDashRay[3];
- float atm_BetaMie[3];
- float atm_BetaDashMie[3];
- float atm_BetaRM[3];
+ float atm_BetaRay[3];
+ float atm_BetaDashRay[3];
+ float atm_BetaMie[3];
+ float atm_BetaDashMie[3];
+ float atm_BetaRM[3];
}SunSky;
/**
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index fb6760c28d3..dcaaca7d718 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -59,22 +59,22 @@ void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(vo
int zbuffer_strands_abuf(struct Render *re, struct RenderPart *pa, struct APixstrand *apixbuf, struct ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[][4], int winx, int winy, int sample, float (*jit)[2], float clipcrop, int shadow, struct StrandShadeCache *cache);
typedef struct APixstr {
- unsigned short mask[4]; /* jitter mask */
- int z[4]; /* distance */
- int p[4]; /* index */
+ unsigned short mask[4]; /* jitter mask */
+ int z[4]; /* distance */
+ int p[4]; /* index */
int obi[4]; /* object instance */
short shadfac[4]; /* optimize storage for irregular shadow */
- struct APixstr *next;
+ struct APixstr *next;
} APixstr;
typedef struct APixstrand {
- unsigned short mask[4]; /* jitter mask */
- int z[4]; /* distance */
- int p[4]; /* index */
+ unsigned short mask[4]; /* jitter mask */
+ int z[4]; /* distance */
+ int p[4]; /* index */
int obi[4]; /* object instance */
int seg[4]; /* for strands, segment number */
float u[4], v[4]; /* for strands, u,v coordinate in segment */
- struct APixstrand *next;
+ struct APixstrand *next;
} APixstrand;
typedef struct APixstrMain