diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-01-28 19:54:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-01-28 19:54:52 +0300 |
commit | f25d2dbb411a2eb6095a53893759a3fc29904ffd (patch) | |
tree | 6231d841fd896af26868682a8534854feb32edec /source/blender/render/intern/include | |
parent | 703f248ab4bd918ba6a202a20b73dc6293851759 (diff) |
Strands now mix together correctly with ZTransp.
They now also store a list of samples per pixel, and then get
shaded together with the ztransp samples. This comes with a
slight speed hit, but mainly memory might be a concern. However,
testing some peach scenes I haven't problems.
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 8 | ||||
-rw-r--r-- | source/blender/render/intern/include/rendercore.h | 2 | ||||
-rw-r--r-- | source/blender/render/intern/include/strand.h | 9 | ||||
-rw-r--r-- | source/blender/render/intern/include/zbuf.h | 18 |
4 files changed, 31 insertions, 6 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index de5c5485004..3a8a491a852 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -176,7 +176,6 @@ struct Render ListBase lampren; /* storage, for free */ ListBase objecttable; - struct RenderBuckets *strandbuckets; struct ObjectInstanceRen *objectinstance; ListBase instancetable; @@ -334,6 +333,8 @@ typedef struct HaloRen struct Material *mat; } HaloRen; +/* ------------------------------------------------------------------------- */ + typedef struct StrandVert { float co[3]; float strandco; @@ -351,6 +352,11 @@ typedef struct StrandSurface { int totvert, totface; } StrandSurface; +typedef struct StrandBound { + int start, end; + float bbox[2][3]; +} StrandBound; + typedef struct StrandBuffer { struct StrandBuffer *next, *prev; struct StrandVert *vert; diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index d569028fc50..4ca644c6381 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -91,8 +91,6 @@ void zbufshadeDA_tile(struct RenderPart *pa); void zbufshade_sss_tile(struct RenderPart *pa); -void addps(struct ListBase *lb, long *rd, int obi, int facenr, int z, unsigned short mask); - int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp); diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h index 8e34fa27342..f001bc42112 100644 --- a/source/blender/render/intern/include/strand.h +++ b/source/blender/render/intern/include/strand.h @@ -88,13 +88,20 @@ typedef struct StrandSegment { int shaded; } StrandSegment; +struct StrandShadeCache; +typedef struct StrandShadeCache StrandShadeCache; + void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint); void render_strand_segment(struct Render *re, float winmat[][4], struct StrandPart *spart, struct ZSpan *zspan, int totzspan, StrandSegment *sseg); -void project_strands(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int do_buckets); struct StrandSurface *cache_strand_surface(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, float mat[][4], int timeoffset); void free_strand_surface(struct Render *re); +struct StrandShadeCache *strand_shade_cache_create(void); +void strand_shade_cache_free(struct StrandShadeCache *cache); +void strand_shade_segment(struct Render *re, struct StrandShadeCache *cache, struct StrandSegment *sseg, struct ShadeSample *ssamp, float t, float s, int addpassflag); +void strand_shade_unref(struct StrandShadeCache *cache, struct StrandVert *svert); + struct RenderBuckets *init_buckets(struct Render *re); void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim); void free_buckets(struct RenderBuckets *buckets); diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 8feb18a7ab8..2a16bde829b 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -36,6 +36,8 @@ struct LampRen; struct VlakRen; struct ListBase; struct ZSpan; +struct APixstrand; +struct StrandShadeCache; void fillrect(int *rect, int x, int y, int val); @@ -51,9 +53,9 @@ void zbuffer_shadow(struct Render *re, float winmat[][4], struct LampRen *lar, i void zbuffer_solid(struct RenderPart *pa, struct RenderLayer *rl, void (*fillfunc)(struct RenderPart*, struct ZSpan*, int, void*), void *data); unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass, struct ListBase *psmlist); -unsigned short *zbuffer_strands_shade(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, float *pass); void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl); void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void*, int, int, int, int, int)); +int zbuffer_strands_abuf(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, struct APixstrand *apixbuf, struct ListBase *apsmbase, struct StrandShadeCache *cache); typedef struct APixstr { unsigned short mask[4]; /* jitter mask */ @@ -64,10 +66,20 @@ typedef struct APixstr { struct APixstr *next; } APixstr; +typedef struct APixstrand { + unsigned short mask[4]; /* jitter mask */ + int z[4]; /* distance */ + int p[4]; /* index */ + int obi[4]; /* object instance */ + int seg[4]; /* for strands, segment number */ + float u[4], v[4]; /* for strands, u,v coordinate in segment */ + struct APixstrand *next; +} APixstrand; + typedef struct APixstrMain { struct APixstrMain *next, *prev; - struct APixstr *ps; + void *ps; } APixstrMain; /* span fill in method, is also used to localize data for zbuffering */ @@ -85,11 +97,13 @@ typedef struct ZSpan { int *rectp; /* polygon index buffer */ int *recto; /* object buffer */ APixstr *apixbuf, *curpstr; /* apixbuf for transparent */ + APixstrand *curpstrand; /* same for strands */ struct ListBase *apsmbase; int polygon_offset; /* offset in Z */ float shad_alpha; /* copy from material, used by irregular shadbuf */ int mask, apsmcounter; /* in use by apixbuf */ + int apstrandmcounter; float clipcrop; /* for shadow, was in R global before */ |