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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
commit32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf (patch)
treeff232d89da0b2f0db1da4becb1980af513ea2274 /source/blender/render/intern/include
parentebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9 (diff)
Particles
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/render_types.h42
-rw-r--r--source/blender/render/intern/include/renderdatabase.h25
-rw-r--r--source/blender/render/intern/include/shading.h5
-rw-r--r--source/blender/render/intern/include/strand.h192
-rw-r--r--source/blender/render/intern/include/zbuf.h1
5 files changed, 261 insertions, 4 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index c20d27bfcdc..f7f2222e98d 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -48,6 +48,7 @@ struct MemArena;
struct VertTableNode;
struct VlakTableNode;
struct GHash;
+struct RenderBuckets;
#define TABLEINITSIZE 1024
#define LAMPINITSIZE 256
@@ -159,7 +160,7 @@ struct Render
float cfra;
/* render database */
- int totvlak, totvert, tothalo, totlamp;
+ int totvlak, totvert, tothalo, totstrand, totlamp;
ListBase lights; /* GroupObject pointers */
ListBase lampren; /* storage, for free */
@@ -167,9 +168,13 @@ struct Render
struct VertTableNode *vertnodes;
int vlaknodeslen;
struct VlakTableNode *vlaknodes;
+ int strandnodeslen;
+ struct StrandTableNode *strandnodes;
int blohalen;
struct HaloRen **bloha;
ListBase objecttable;
+ ListBase strandbufs;
+ struct RenderBuckets *strandbuckets;
struct Image *backbuf, *bakebuf;
@@ -234,7 +239,7 @@ typedef struct ShadBuf {
typedef struct ObjectRen {
struct ObjectRen *next, *prev;
struct Object *ob, *par;
- int index, startvert, endvert, startface, endface;
+ int index, startvert, endvert, startface, endface, startstrand, endstrand;
float *vectors;
} ObjectRen;
@@ -297,6 +302,36 @@ typedef struct HaloRen
struct Material *mat;
} HaloRen;
+typedef struct StrandVert {
+ float co[3];
+ float strandco;
+} StrandVert;
+
+typedef struct StrandBuffer {
+ struct StrandBuffer *next, *prev;
+ struct StrandVert *vert;
+ int totvert;
+
+ struct Object *ob;
+ struct Material *ma;
+ unsigned int lay;
+ int overrideuv;
+ int flag, maxdepth;
+ float adaptcos;
+
+ float winmat[4][4];
+ int winx, winy;
+} StrandBuffer;
+
+typedef struct StrandRen {
+ StrandVert *vert;
+ StrandBuffer *buffer;
+ int totvert, flag;
+ int clip, index;
+ float orco[3];
+} StrandRen;
+
+
struct LampRen;
struct MTex;
@@ -417,6 +452,9 @@ typedef struct LampRen {
#define R_SNPROJ_Z 4
#define R_FLIPPED_NO 8
+/* strandbuffer->flag */
+#define R_STRAND_BSPLINE 1
+#define R_STRAND_B_UNITS 2
#endif /* RENDER_TYPES_H */
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index dc70ade25ae..febf90d9d6e 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -39,6 +39,8 @@ struct Render;
struct MCol;
struct MTFace;
struct CustomData;
+struct StrandBuffer;
+struct StrandRen;
#define RE_QUAD_MASK 0x7FFFFFF
#define RE_QUAD_OFFS 0x8000000
@@ -59,9 +61,20 @@ typedef struct VlakTableNode {
struct MTFace **mtface;
struct MCol **mcol;
int totmtface, totmcol;
+ float *surfnor;
struct CustomDataNames **names;
} VlakTableNode;
+typedef struct StrandTableNode {
+ struct StrandRen *strand;
+ float *winspeed;
+ float *surfnor;
+ struct MCol **mcol;
+ float **uv;
+ int totuv, totmcol;
+ struct CustomDataNames **names;
+} StrandTableNode;
+
typedef struct CustomDataNames{
struct CustomDataNames *next, *prev;
@@ -75,18 +88,20 @@ void free_renderdata_vertnodes(struct VertTableNode *vertnodes);
void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes);
void set_normalflags(Render *re);
-void project_renderdata(struct Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs);
+void project_renderdata(struct Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets);
/* functions are not exported... so wrong names */
struct VlakRen *RE_findOrAddVlak(struct Render *re, int nr);
struct VertRen *RE_findOrAddVert(struct Render *re, int nr);
+struct StrandRen *RE_findOrAddStrand(struct Render *re, int nr);
struct HaloRen *RE_findOrAddHalo(struct Render *re, int nr);
struct HaloRen *RE_inithalo(struct Render *re, struct Material *ma, float *vec, float *vec1, float *orco, float hasize,
float vectsize, int seed);
struct HaloRen *RE_inithalo_particle(struct Render *re, struct DerivedMesh *dm, struct Material *ma, float *vec, float *vec1,
float *orco, float *uvco, float hasize, float vectsize, int seed);
-void RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int sve, int eve, int sfa, int efa);
+void RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int sve, int eve, int sfa, int efa, int sst, int est);
+struct StrandBuffer *RE_addStrandBuffer(struct Render *re, struct Object *ob, int totvert);
float *RE_vertren_get_sticky(struct Render *re, struct VertRen *ver, int verify);
float *RE_vertren_get_stress(struct Render *re, struct VertRen *ver, int verify);
@@ -97,6 +112,12 @@ float *RE_vertren_get_winspeed(struct Render *re, struct VertRen *ver, int verif
struct MTFace *RE_vlakren_get_tface(struct Render *re, VlakRen *ren, int n, char **name, int verify);
struct MCol *RE_vlakren_get_mcol(struct Render *re, VlakRen *ren, int n, char **name, int verify);
+float *RE_vlakren_get_surfnor(struct Render *re, VlakRen *ren, int verify);
+
+float *RE_strandren_get_winspeed(struct Render *re, struct StrandRen *strand, int verify);
+float *RE_strandren_get_surfnor(struct Render *re, struct StrandRen *strand, int verify);
+float *RE_strandren_get_uv(struct Render *re, struct StrandRen *strand, int n, char **name, int verify);
+struct MCol *RE_strandren_get_mcol(struct Render *re, struct StrandRen *strand, int n, char **name, int verify);
struct VertRen *RE_vertren_copy(struct Render *re, struct VertRen *ver);
struct VlakRen *RE_vlakren_copy(struct Render *re, struct VlakRen *vlr);
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 902899bce94..3390c32ebfe 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -29,6 +29,9 @@ struct RenderPart;
struct RenderLayer;
struct PixStr;
struct LampRen;
+struct VlakRen;
+struct StrandSegment;
+struct StrandPoint;
/* shadeinput.c */
@@ -56,6 +59,8 @@ void shade_input_set_viewco(struct ShadeInput *shi, float x, float y, float z);
void shade_input_set_uv(struct ShadeInput *shi);
void shade_input_set_normals(struct ShadeInput *shi);
void shade_input_set_shade_texco(struct ShadeInput *shi);
+void shade_input_set_strand(struct ShadeInput *shi, struct StrandRen *strand, struct StrandPoint *spoint);
+void shade_input_set_strand_texco(struct ShadeInput *shi, struct StrandRen *strand, struct StrandVert *svert, struct StrandPoint *spoint);
void shade_input_do_shade(struct ShadeInput *shi, struct ShadeResult *shr);
void shade_input_initialize(struct ShadeInput *shi, struct RenderPart *pa, struct RenderLayer *rl, int sample);
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h
new file mode 100644
index 00000000000..55c789de764
--- /dev/null
+++ b/source/blender/render/intern/include/strand.h
@@ -0,0 +1,192 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: none of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef STRAND_H
+#define STRAND_H
+
+struct StrandVert;
+struct StrandRen;
+struct StrandBuffer;
+struct ShadeSample;
+struct StrandPart;
+struct Render;
+struct RenderPart;
+struct RenderBuckets;
+struct RenderPrimitiveIterator;
+struct ZSpan;
+
+typedef struct StrandPoint {
+ /* position within segment */
+ float t;
+
+ /* camera space */
+ float co[3];
+ float nor[3];
+ float tan[3];
+ float strandco;
+ float width;
+
+ /* derivatives */
+ float dtco[3], dsco[3];
+ float dtstrandco;
+
+ /* outer points */
+ float co1[3], co2[3];
+ float hoco1[4], hoco2[4];
+ float zco1[3], zco2[3];
+
+ /* screen space */
+ float hoco[4];
+ float x, y;
+} StrandPoint;
+
+typedef struct StrandSegment {
+ struct StrandVert *v[4];
+ struct StrandRen *strand;
+ struct StrandBuffer *buffer;
+ float sqadaptcos;
+
+ StrandPoint point1, point2;
+ int shaded;
+} StrandSegment;
+
+void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint);
+void render_strand_segment(struct Render *re, struct StrandPart *spart, struct ZSpan *zspan, StrandSegment *sseg);
+void project_strands(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int do_buckets);
+
+struct RenderBuckets *init_buckets(struct Render *re);
+void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim);
+void free_buckets(struct RenderBuckets *buckets);
+void project_hoco_to_bucket(struct RenderBuckets *buckets, float *hoco, float *bucketco);
+
+struct RenderPrimitiveIterator *init_primitive_iterator(struct Render *re, struct RenderBuckets *buckets, struct RenderPart *pa);
+void *next_primitive_iterator(struct RenderPrimitiveIterator *iter);
+void free_primitive_iterator(struct RenderPrimitiveIterator *iter);
+
+#endif
+
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: none of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef STRAND_H
+#define STRAND_H
+
+struct StrandVert;
+struct StrandRen;
+struct StrandBuffer;
+struct ShadeSample;
+struct StrandPart;
+struct Render;
+struct RenderPart;
+struct RenderBuckets;
+struct RenderPrimitiveIterator;
+struct ZSpan;
+
+typedef struct StrandPoint {
+ /* position within segment */
+ float t;
+
+ /* camera space */
+ float co[3];
+ float nor[3];
+ float tan[3];
+ float strandco;
+ float width;
+
+ /* derivatives */
+ float dtco[3], dsco[3];
+ float dtstrandco;
+
+ /* outer points */
+ float co1[3], co2[3];
+ float hoco1[4], hoco2[4];
+ float zco1[3], zco2[3];
+
+ /* screen space */
+ float hoco[4];
+ float x, y;
+} StrandPoint;
+
+typedef struct StrandSegment {
+ struct StrandVert *v[4];
+ struct StrandRen *strand;
+ struct StrandBuffer *buffer;
+ float sqadaptcos;
+
+ StrandPoint point1, point2;
+ int shaded;
+} StrandSegment;
+
+void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint);
+void render_strand_segment(struct Render *re, struct StrandPart *spart, struct ZSpan *zspan, StrandSegment *sseg);
+void project_strands(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int do_buckets);
+
+struct RenderBuckets *init_buckets(struct Render *re);
+void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim);
+void free_buckets(struct RenderBuckets *buckets);
+void project_hoco_to_bucket(struct RenderBuckets *buckets, float *hoco, float *bucketco);
+
+struct RenderPrimitiveIterator *init_primitive_iterator(struct Render *re, struct RenderBuckets *buckets, struct RenderPart *pa);
+void *next_primitive_iterator(struct RenderPrimitiveIterator *iter);
+void free_primitive_iterator(struct RenderPrimitiveIterator *iter);
+
+#endif
+
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index ed3f93adfdd..0d88d40e7ac 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -50,6 +50,7 @@ void set_part_zbuf_clipflag(struct RenderPart *pa);
void zbuffer_shadow(struct Render *re, struct LampRen *lar, int *rectz, int size, float jitx, float jity);
void zbuffer_solid(struct RenderPart *pa, unsigned int layer, short layflag);
unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass);
+unsigned short *zbuffer_strands_shade(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, float *pass);
void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl);
void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void *, int, int, int, int));