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authorLukas Stockner <lukas.stockner@freenet.de>2019-12-20 23:46:36 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2019-12-20 23:46:36 +0300
commitf9e65fcea72fb6c2c4d73b86066be9f0d63c2011 (patch)
tree204611a937b8b6a3e54b92e34adeaaee3b85aef2 /source/blender/render/intern/include
parente9093a6e494b9588027d41c64bee6e8f4a5b2f52 (diff)
Textures: Support UDIM images
This adds UDIM support to e.g. the Displacement modifier. The implementation is straightforward: If the image is tiled, lookup the tile based on UVs and shift the UVs into the tile's coordinates.
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/texture.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index d47413717d4..f051d3ed318 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -83,7 +83,6 @@ int imagewraposa(struct Tex *tex,
const bool skip_load_image);
int imagewrap(struct Tex *tex,
struct Image *ima,
- struct ImBuf *ibuf,
const float texvec[3],
struct TexResult *texres,
struct ImagePool *pool,