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authorBrecht Van Lommel <brecht@blender.org>2022-07-14 21:16:34 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-15 14:40:04 +0300
commit9ea1b88f0f01a617f452d5eaa44ecbebbaa95c4e (patch)
tree87dd1c363d2e8ea17178559b6df61bf9d54fbe13 /source/blender/render/intern/pipeline.c
parentb8ffd43bd28ff93c5420d8a50c2cde5a061be118 (diff)
Cleanup: add utlity function to compute render resolution
Instead of duplicating logic many times.
Diffstat (limited to 'source/blender/render/intern/pipeline.c')
-rw-r--r--source/blender/render/intern/pipeline.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c
index 154b689b4a5..1c42467bc3d 100644
--- a/source/blender/render/intern/pipeline.c
+++ b/source/blender/render/intern/pipeline.c
@@ -1036,8 +1036,7 @@ static void do_render_compositor_scene(Render *re, Scene *sce, int cfra)
/* exception: scene uses own size (unfinished code) */
if (0) {
- winx = (sce->r.size * sce->r.xsch) / 100;
- winy = (sce->r.size * sce->r.ysch) / 100;
+ BKE_render_resolution(&sce->r, false, &winx, &winy);
}
/* initial setup */
@@ -1675,8 +1674,7 @@ static int render_init_from_main(Render *re,
* r.border is the clipping rect */
/* calculate actual render result and display size */
- winx = (rd->size * rd->xsch) / 100;
- winy = (rd->size * rd->ysch) / 100;
+ BKE_render_resolution(rd, false, &winx, &winy);
/* We always render smaller part, inserting it in larger image is compositor business,
* it uses 'disprect' for it. */
@@ -2409,8 +2407,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
Object *camera;
int winx, winy;
- winx = (sce->r.size * sce->r.xsch) / 100;
- winy = (sce->r.size * sce->r.ysch) / 100;
+ BKE_render_resolution(&sce->r, false, &winx, &winy);
RE_InitState(re, NULL, &sce->r, &sce->view_layers, NULL, winx, winy, NULL);
@@ -2439,8 +2436,7 @@ bool RE_ReadRenderResult(Scene *scene, Scene *scenode)
rcti disprect;
/* calculate actual render result and display size */
- winx = (scene->r.size * scene->r.xsch) / 100;
- winy = (scene->r.size * scene->r.ysch) / 100;
+ BKE_render_resolution(&scene->r, false, &winx, &winy);
/* only in movie case we render smaller part */
if (scene->r.mode & R_BORDER) {