diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-08 09:10:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-08 09:10:35 +0300 |
commit | 908b6960c01ffb1665af56ff6f03aaa3eac5366a (patch) | |
tree | db609864fbe601073212b4c37541a7965ea96ea5 /source/blender/render/intern/raytrace/bvh.h | |
parent | d352a0adc5dadd0bfdc3b1b1ac76d92be689966b (diff) | |
parent | a25c11fd8d602236f36c34c342453149bdc1d909 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/render/intern/raytrace/bvh.h')
-rw-r--r-- | source/blender/render/intern/raytrace/bvh.h | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h new file mode 100644 index 00000000000..0f9a506762b --- /dev/null +++ b/source/blender/render/intern/raytrace/bvh.h @@ -0,0 +1,407 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2009 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): André Pinto. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/render/intern/raytrace/bvh.h + * \ingroup render + */ + + +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" + +#include "raycounter.h" +#include "rayintersection.h" +#include "rayobject.h" +#include "rayobject_hint.h" +#include "rayobject_rtbuild.h" + +#include <assert.h> + +#ifdef __SSE__ +#include <xmmintrin.h> +#endif + +#ifndef __BVH_H__ +#define __BVH_H__ + +#ifdef __SSE__ +inline int test_bb_group4(__m128 *bb_group, const Isect *isec) +{ + const __m128 tmin0 = _mm_setzero_ps(); + const __m128 tmax0 = _mm_set_ps1(isec->dist); + + float start[3], idot_axis[3]; + copy_v3_v3(start, isec->start); + copy_v3_v3(idot_axis, isec->idot_axis); + + const __m128 tmin1 = _mm_max_ps(tmin0, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[0]], _mm_set_ps1(start[0]) ), _mm_set_ps1(idot_axis[0])) ); + const __m128 tmax1 = _mm_min_ps(tmax0, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[1]], _mm_set_ps1(start[0]) ), _mm_set_ps1(idot_axis[0])) ); + const __m128 tmin2 = _mm_max_ps(tmin1, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[2]], _mm_set_ps1(start[1]) ), _mm_set_ps1(idot_axis[1])) ); + const __m128 tmax2 = _mm_min_ps(tmax1, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[3]], _mm_set_ps1(start[1]) ), _mm_set_ps1(idot_axis[1])) ); + const __m128 tmin3 = _mm_max_ps(tmin2, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[4]], _mm_set_ps1(start[2]) ), _mm_set_ps1(idot_axis[2])) ); + const __m128 tmax3 = _mm_min_ps(tmax2, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[5]], _mm_set_ps1(start[2]) ), _mm_set_ps1(idot_axis[2])) ); + + return _mm_movemask_ps(_mm_cmpge_ps(tmax3, tmin3)); +} +#endif + +/* + * Determines the distance that the ray must travel to hit the bounding volume of the given node + * Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe + * [http://tog.acm.org/resources/RTNews/html/rtnv21n1.html#art9] + */ +static inline int rayobject_bb_intersect_test(const Isect *isec, const float *_bb) +{ + const float *bb = _bb; + + float t1x = (bb[isec->bv_index[0]] - isec->start[0]) * isec->idot_axis[0]; + float t2x = (bb[isec->bv_index[1]] - isec->start[0]) * isec->idot_axis[0]; + float t1y = (bb[isec->bv_index[2]] - isec->start[1]) * isec->idot_axis[1]; + float t2y = (bb[isec->bv_index[3]] - isec->start[1]) * isec->idot_axis[1]; + float t1z = (bb[isec->bv_index[4]] - isec->start[2]) * isec->idot_axis[2]; + float t2z = (bb[isec->bv_index[5]] - isec->start[2]) * isec->idot_axis[2]; + + RE_RC_COUNT(isec->raycounter->bb.test); + + if (t1x > t2y || t2x < t1y || t1x > t2z || t2x < t1z || t1y > t2z || t2y < t1z) return 0; + if (t2x < 0.0f || t2y < 0.0f || t2z < 0.0f) return 0; + if (t1x > isec->dist || t1y > isec->dist || t1z > isec->dist) return 0; + RE_RC_COUNT(isec->raycounter->bb.hit); + + return 1; +} + +/* bvh tree generics */ +template<class Tree> static void bvh_add(Tree *obj, RayObject *ob) +{ + rtbuild_add(obj->builder, ob); +} + +template<class Node> +inline bool is_leaf(Node *node) +{ + return !RE_rayobject_isAligned(node); +} + +template<class Tree> static void bvh_done(Tree *obj); + +template<class Tree> +static void bvh_free(Tree *obj) +{ + if (obj->builder) + rtbuild_free(obj->builder); + + if (obj->node_arena) + BLI_memarena_free(obj->node_arena); + + MEM_freeN(obj); +} + +template<class Tree> +static void bvh_bb(Tree *obj, float *min, float *max) +{ + if (obj->root) + bvh_node_merge_bb(obj->root, min, max); +} + + +template<class Tree> +static float bvh_cost(Tree *obj) +{ + assert(obj->cost >= 0.0f); + return obj->cost; +} + + + +/* bvh tree nodes generics */ +template<class Node> static inline int bvh_node_hit_test(Node *node, Isect *isec) +{ + return rayobject_bb_intersect_test(isec, (const float *)node->bb); +} + + +template<class Node> +static inline void bvh_node_merge_bb(Node *node, float min[3], float max[3]) +{ + if (is_leaf(node)) { + RE_rayobject_merge_bb((RayObject *)node, min, max); + } + else { + DO_MIN(node->bb, min); + DO_MAX(node->bb + 3, max); + } +} + + + +/* + * recursively transverse a BVH looking for a rayhit using a local stack + */ +template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos); + +template<class Node, int MAX_STACK_SIZE, bool TEST_ROOT, bool SHADOW> +static int bvh_node_stack_raycast(Node *root, Isect *isec) +{ + Node *stack[MAX_STACK_SIZE]; + int hit = 0, stack_pos = 0; + + if (!TEST_ROOT && !is_leaf(root)) + bvh_node_push_childs(root, isec, stack, stack_pos); + else + stack[stack_pos++] = root; + + while (stack_pos) { + Node *node = stack[--stack_pos]; + if (!is_leaf(node)) { + if (bvh_node_hit_test(node, isec)) { + bvh_node_push_childs(node, isec, stack, stack_pos); + assert(stack_pos <= MAX_STACK_SIZE); + } + } + else { + hit |= RE_rayobject_intersect( (RayObject *)node, isec); + if (SHADOW && hit) return hit; + } + } + return hit; +} + + +#ifdef __SSE__ +/* + * Generic SIMD bvh recursion + * this was created to be able to use any simd (with the cost of some memmoves) + * it can take advantage of any SIMD width and doens't needs any special tree care + */ +template<class Node, int MAX_STACK_SIZE, bool TEST_ROOT> +static int bvh_node_stack_raycast_simd(Node *root, Isect *isec) +{ + Node *stack[MAX_STACK_SIZE]; + + int hit = 0, stack_pos = 0; + + if (!TEST_ROOT) { + if (!is_leaf(root)) { + if (!is_leaf(root->child)) + bvh_node_push_childs(root, isec, stack, stack_pos); + else + return RE_rayobject_intersect( (RayObject *)root->child, isec); + } + else + return RE_rayobject_intersect( (RayObject *)root, isec); + } + else { + if (!is_leaf(root)) + stack[stack_pos++] = root; + else + return RE_rayobject_intersect( (RayObject *)root, isec); + } + + while (true) { + //Use SIMD 4 + if (stack_pos >= 4) { + __m128 t_bb[6]; + Node *t_node[4]; + + stack_pos -= 4; + + /* prepare the 4BB for SIMD */ + t_node[0] = stack[stack_pos + 0]->child; + t_node[1] = stack[stack_pos + 1]->child; + t_node[2] = stack[stack_pos + 2]->child; + t_node[3] = stack[stack_pos + 3]->child; + + const float *bb0 = stack[stack_pos + 0]->bb; + const float *bb1 = stack[stack_pos + 1]->bb; + const float *bb2 = stack[stack_pos + 2]->bb; + const float *bb3 = stack[stack_pos + 3]->bb; + + const __m128 x0y0x1y1 = _mm_shuffle_ps(_mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1, 0, 1, 0) ); + const __m128 x2y2x3y3 = _mm_shuffle_ps(_mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1, 0, 1, 0) ); + t_bb[0] = _mm_shuffle_ps(x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2, 0, 2, 0) ); + t_bb[1] = _mm_shuffle_ps(x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3, 1, 3, 1) ); + + const __m128 z0X0z1X1 = _mm_shuffle_ps(_mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3, 2, 3, 2) ); + const __m128 z2X2z3X3 = _mm_shuffle_ps(_mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3, 2, 3, 2) ); + t_bb[2] = _mm_shuffle_ps(z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2, 0, 2, 0) ); + t_bb[3] = _mm_shuffle_ps(z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3, 1, 3, 1) ); + + const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps(_mm_load_ps(bb0 + 4), _mm_load_ps(bb1 + 4), _MM_SHUFFLE(1, 0, 1, 0) ); + const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps(_mm_load_ps(bb2 + 4), _mm_load_ps(bb3 + 4), _MM_SHUFFLE(1, 0, 1, 0) ); + t_bb[4] = _mm_shuffle_ps(Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2, 0, 2, 0) ); + t_bb[5] = _mm_shuffle_ps(Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3, 1, 3, 1) ); +#if 0 + for (int i = 0; i < 4; i++) + { + Node *t = stack[stack_pos + i]; + assert(!is_leaf(t)); + + float *bb = ((float *)t_bb) + i; + bb[4 * 0] = t->bb[0]; + bb[4 * 1] = t->bb[1]; + bb[4 * 2] = t->bb[2]; + bb[4 * 3] = t->bb[3]; + bb[4 * 4] = t->bb[4]; + bb[4 * 5] = t->bb[5]; + t_node[i] = t->child; + } +#endif + RE_RC_COUNT(isec->raycounter->simd_bb.test); + int res = test_bb_group4(t_bb, isec); + + for (int i = 0; i < 4; i++) + if (res & (1 << i)) { + RE_RC_COUNT(isec->raycounter->simd_bb.hit); + if (!is_leaf(t_node[i])) { + for (Node *t = t_node[i]; t; t = t->sibling) { + assert(stack_pos < MAX_STACK_SIZE); + stack[stack_pos++] = t; + } + } + else { + hit |= RE_rayobject_intersect( (RayObject *)t_node[i], isec); + if (hit && isec->mode == RE_RAY_SHADOW) return hit; + } + } + } + else if (stack_pos > 0) { + Node *node = stack[--stack_pos]; + assert(!is_leaf(node)); + + if (bvh_node_hit_test(node, isec)) { + if (!is_leaf(node->child)) { + bvh_node_push_childs(node, isec, stack, stack_pos); + assert(stack_pos <= MAX_STACK_SIZE); + } + else { + hit |= RE_rayobject_intersect( (RayObject *)node->child, isec); + if (hit && isec->mode == RE_RAY_SHADOW) return hit; + } + } + } + else break; + } + return hit; +} +#endif + +/* + * recursively transverse a BVH looking for a rayhit using system stack + */ +#if 0 +template<class Node> +static int bvh_node_raycast(Node *node, Isect *isec) +{ + int hit = 0; + if (bvh_test_node(node, isec)) + { + if (isec->idot_axis[node->split_axis] > 0.0f) + { + int i; + for (i = 0; i < BVH_NCHILDS; i++) + if (!is_leaf(node->child[i])) + { + if (node->child[i] == 0) break; + + hit |= bvh_node_raycast(node->child[i], isec); + if (hit && isec->mode == RE_RAY_SHADOW) return hit; + } + else { + hit |= RE_rayobject_intersect( (RayObject *)node->child[i], isec); + if (hit && isec->mode == RE_RAY_SHADOW) return hit; + } + } + else { + int i; + for (i = BVH_NCHILDS - 1; i >= 0; i--) + if (!is_leaf(node->child[i])) + { + if (node->child[i]) + { + hit |= dfs_raycast(node->child[i], isec); + if (hit && isec->mode == RE_RAY_SHADOW) return hit; + } + } + else { + hit |= RE_rayobject_intersect( (RayObject *)node->child[i], isec); + if (hit && isec->mode == RE_RAY_SHADOW) return hit; + } + } + } + return hit; +} +#endif + +template<class Node, class HintObject> +static void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject) +{ + assert(hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE); + + if (is_leaf(node)) { + hint->stack[hint->size++] = (RayObject *)node; + } + else { + int childs = count_childs(node); + if (hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE) { + int result = hint_test_bb(hintObject, node->bb, node->bb + 3); + if (result == HINT_RECURSE) { + /* We are 100% sure the ray will be pass inside this node */ + bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, hintObject); + } + else if (result == HINT_ACCEPT) { + hint->stack[hint->size++] = (RayObject *)node; + } + } + else { + hint->stack[hint->size++] = (RayObject *)node; + } + } +} + + +template<class Tree> +static RayObjectAPI *bvh_get_api(int maxstacksize); + + +template<class Tree, int DFS_STACK_SIZE> +static inline RayObject *bvh_create_tree(int size) +{ + Tree *obj = (Tree *)MEM_callocN(sizeof(Tree), "BVHTree"); + assert(RE_rayobject_isAligned(obj)); /* RayObject API assumes real data to be 4-byte aligned */ + + obj->rayobj.api = bvh_get_api<Tree>(DFS_STACK_SIZE); + obj->root = NULL; + + obj->node_arena = NULL; + obj->builder = rtbuild_create(size); + + return RE_rayobject_unalignRayAPI((RayObject *) obj); +} + +#endif |