diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-11 18:01:17 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-11 18:06:28 +0300 |
commit | 84692844a3d6493ce0649c5021ec92e684b59a86 (patch) | |
tree | b6dca64f71b53d55e9e55483bf9e76e2a116d7f4 /source/blender/render/intern/raytrace/rayobject_rtbuild.cpp | |
parent | 27b673402228aeede8369d99bf64f3da21541058 (diff) |
Fix merge error in 908b696, removed files were accidentally added back.
Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject_rtbuild.cpp')
-rw-r--r-- | source/blender/render/intern/raytrace/rayobject_rtbuild.cpp | 531 |
1 files changed, 0 insertions, 531 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp deleted file mode 100644 index 51f89784674..00000000000 --- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp +++ /dev/null @@ -1,531 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2009 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): André Pinto. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/render/intern/raytrace/rayobject_rtbuild.cpp - * \ingroup render - */ - - -#include <assert.h> -#include <stdlib.h> -#include <algorithm> - -#if __cplusplus >= 201103L -#include <cmath> -using std::isfinite; -#else -#include <math.h> -#endif - -#include "rayobject_rtbuild.h" - -#include "MEM_guardedalloc.h" - -#include "BLI_math.h" -#include "BLI_utildefines.h" - -static bool selected_node(RTBuilder::Object *node) -{ - return node->selected; -} - -static void rtbuild_init(RTBuilder *b) -{ - b->split_axis = -1; - b->primitives.begin = NULL; - b->primitives.end = NULL; - b->primitives.maxsize = 0; - b->depth = 0; - - for (int i = 0; i < RTBUILD_MAX_CHILDS; i++) - b->child_offset[i] = 0; - - for (int i = 0; i < 3; i++) - b->sorted_begin[i] = b->sorted_end[i] = NULL; - - INIT_MINMAX(b->bb, b->bb + 3); -} - -RTBuilder *rtbuild_create(int size) -{ - RTBuilder *builder = (RTBuilder *) MEM_mallocN(sizeof(RTBuilder), "RTBuilder"); - RTBuilder::Object *memblock = (RTBuilder::Object *)MEM_mallocN(sizeof(RTBuilder::Object) * size, "RTBuilder.objects"); - - - rtbuild_init(builder); - - builder->primitives.begin = builder->primitives.end = memblock; - builder->primitives.maxsize = size; - - for (int i = 0; i < 3; i++) { - builder->sorted_begin[i] = (RTBuilder::Object **)MEM_mallocN(sizeof(RTBuilder::Object *) * size, "RTBuilder.sorted_objects"); - builder->sorted_end[i] = builder->sorted_begin[i]; - } - - - return builder; -} - -void rtbuild_free(RTBuilder *b) -{ - if (b->primitives.begin) MEM_freeN(b->primitives.begin); - - for (int i = 0; i < 3; i++) - if (b->sorted_begin[i]) - MEM_freeN(b->sorted_begin[i]); - - MEM_freeN(b); -} - -void rtbuild_add(RTBuilder *b, RayObject *o) -{ - float bb[6]; - - assert(b->primitives.begin + b->primitives.maxsize != b->primitives.end); - - INIT_MINMAX(bb, bb + 3); - RE_rayobject_merge_bb(o, bb, bb + 3); - - /* skip objects with invalid bounding boxes, nan causes DO_MINMAX - * to do nothing, so we get these invalid values. this shouldn't - * happen usually, but bugs earlier in the pipeline can cause it. */ - if (bb[0] > bb[3] || bb[1] > bb[4] || bb[2] > bb[5]) - return; - /* skip objects with inf bounding boxes */ - if (!isfinite(bb[0]) || !isfinite(bb[1]) || !isfinite(bb[2])) - return; - if (!isfinite(bb[3]) || !isfinite(bb[4]) || !isfinite(bb[5])) - return; - /* skip objects with zero bounding box, they are of no use, and - * will give problems in rtbuild_heuristic_object_split later */ - if (bb[0] == bb[3] && bb[1] == bb[4] && bb[2] == bb[5]) - return; - - copy_v3_v3(b->primitives.end->bb, bb); - copy_v3_v3(b->primitives.end->bb + 3, bb + 3); - b->primitives.end->obj = o; - b->primitives.end->cost = RE_rayobject_cost(o); - - for (int i = 0; i < 3; i++) { - *(b->sorted_end[i]) = b->primitives.end; - b->sorted_end[i]++; - } - b->primitives.end++; -} - -int rtbuild_size(RTBuilder *b) -{ - return b->sorted_end[0] - b->sorted_begin[0]; -} - - -template<class Obj, int Axis> -static bool obj_bb_compare(const Obj &a, const Obj &b) -{ - if (a->bb[Axis] != b->bb[Axis]) - return a->bb[Axis] < b->bb[Axis]; - return a->obj < b->obj; -} - -template<class Item> -static void object_sort(Item *begin, Item *end, int axis) -{ - if (axis == 0) return std::sort(begin, end, obj_bb_compare<Item, 0> ); - if (axis == 1) return std::sort(begin, end, obj_bb_compare<Item, 1> ); - if (axis == 2) return std::sort(begin, end, obj_bb_compare<Item, 2> ); - assert(false); -} - -void rtbuild_done(RTBuilder *b, RayObjectControl *ctrl) -{ - for (int i = 0; i < 3; i++) { - if (b->sorted_begin[i]) { - if (RE_rayobjectcontrol_test_break(ctrl)) break; - object_sort(b->sorted_begin[i], b->sorted_end[i], i); - } - } -} - -RayObject *rtbuild_get_primitive(RTBuilder *b, int index) -{ - return b->sorted_begin[0][index]->obj; -} - -RTBuilder *rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp) -{ - rtbuild_init(tmp); - - tmp->depth = b->depth + 1; - - for (int i = 0; i < 3; i++) - if (b->sorted_begin[i]) { - tmp->sorted_begin[i] = b->sorted_begin[i] + b->child_offset[child]; - tmp->sorted_end[i] = b->sorted_begin[i] + b->child_offset[child + 1]; - } - else { - tmp->sorted_begin[i] = NULL; - tmp->sorted_end[i] = NULL; - } - - return tmp; -} - -static void rtbuild_calc_bb(RTBuilder *b) -{ - if (b->bb[0] == 1.0e30f) { - for (RTBuilder::Object **index = b->sorted_begin[0]; index != b->sorted_end[0]; index++) - RE_rayobject_merge_bb( (*index)->obj, b->bb, b->bb + 3); - } -} - -void rtbuild_merge_bb(RTBuilder *b, float min[3], float max[3]) -{ - rtbuild_calc_bb(b); - DO_MIN(b->bb, min); - DO_MAX(b->bb + 3, max); -} - -#if 0 -int rtbuild_get_largest_axis(RTBuilder *b) -{ - rtbuild_calc_bb(b); - return bb_largest_axis(b->bb, b->bb + 3); -} - -//Left balanced tree -int rtbuild_mean_split(RTBuilder *b, int nchilds, int axis) -{ - int i; - int mleafs_per_child, Mleafs_per_child; - int tot_leafs = rtbuild_size(b); - int missing_leafs; - - long long s; - - assert(nchilds <= RTBUILD_MAX_CHILDS); - - //TODO optimize calc of leafs_per_child - for (s = nchilds; s < tot_leafs; s *= nchilds) ; - Mleafs_per_child = s / nchilds; - mleafs_per_child = Mleafs_per_child / nchilds; - - //split min leafs per child - b->child_offset[0] = 0; - for (i = 1; i <= nchilds; i++) - b->child_offset[i] = mleafs_per_child; - - //split remaining leafs - missing_leafs = tot_leafs - mleafs_per_child * nchilds; - for (i = 1; i <= nchilds; i++) - { - if (missing_leafs > Mleafs_per_child - mleafs_per_child) - { - b->child_offset[i] += Mleafs_per_child - mleafs_per_child; - missing_leafs -= Mleafs_per_child - mleafs_per_child; - } - else { - b->child_offset[i] += missing_leafs; - missing_leafs = 0; - break; - } - } - - //adjust for accumulative offsets - for (i = 1; i <= nchilds; i++) - b->child_offset[i] += b->child_offset[i - 1]; - - //Count created childs - for (i = nchilds; b->child_offset[i] == b->child_offset[i - 1]; i--) ; - split_leafs(b, b->child_offset, i, axis); - - assert(b->child_offset[0] == 0 && b->child_offset[i] == tot_leafs); - return i; -} - - -int rtbuild_mean_split_largest_axis(RTBuilder *b, int nchilds) -{ - int axis = rtbuild_get_largest_axis(b); - return rtbuild_mean_split(b, nchilds, axis); -} -#endif - -/* - * "separators" is an array of dim NCHILDS-1 - * and indicates where to cut the childs - */ -#if 0 -int rtbuild_median_split(RTBuilder *b, float *separators, int nchilds, int axis) -{ - int size = rtbuild_size(b); - - assert(nchilds <= RTBUILD_MAX_CHILDS); - if (size <= nchilds) - { - return rtbuild_mean_split(b, nchilds, axis); - } - else { - int i; - - b->split_axis = axis; - - //Calculate child offsets - b->child_offset[0] = 0; - for (i = 0; i < nchilds - 1; i++) - b->child_offset[i + 1] = split_leafs_by_plane(b, b->child_offset[i], size, separators[i]); - b->child_offset[nchilds] = size; - - for (i = 0; i < nchilds; i++) - if (b->child_offset[i + 1] - b->child_offset[i] == size) - return rtbuild_mean_split(b, nchilds, axis); - - return nchilds; - } -} - -int rtbuild_median_split_largest_axis(RTBuilder *b, int nchilds) -{ - int la, i; - float separators[RTBUILD_MAX_CHILDS]; - - rtbuild_calc_bb(b); - - la = bb_largest_axis(b->bb, b->bb + 3); - for (i = 1; i < nchilds; i++) - separators[i - 1] = (b->bb[la + 3] - b->bb[la]) * i / nchilds; - - return rtbuild_median_split(b, separators, nchilds, la); -} -#endif - -//Heuristics Object Splitter - - -struct SweepCost { - float bb[6]; - float cost; -}; - -/* Object Surface Area Heuristic splitter */ -int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds) -{ - int size = rtbuild_size(b); - assert(nchilds == 2); - assert(size > 1); - int baxis = -1, boffset = 0; - - if (size > nchilds) { - if (b->depth > RTBUILD_MAX_SAH_DEPTH) { - // for degenerate cases we avoid running out of stack space - // by simply splitting the children in the middle - b->child_offset[0] = 0; - b->child_offset[1] = (size+1)/2; - b->child_offset[2] = size; - return 2; - } - - float bcost = FLT_MAX; - baxis = -1; - boffset = size / 2; - - SweepCost *sweep = (SweepCost *)MEM_mallocN(sizeof(SweepCost) * size, "RTBuilder.HeuristicSweep"); - - for (int axis = 0; axis < 3; axis++) { - SweepCost sweep_left; - - RTBuilder::Object **obj = b->sorted_begin[axis]; - -// float right_cost = 0; - for (int i = size - 1; i >= 0; i--) { - if (i == size - 1) { - copy_v3_v3(sweep[i].bb, obj[i]->bb); - copy_v3_v3(sweep[i].bb + 3, obj[i]->bb + 3); - sweep[i].cost = obj[i]->cost; - } - else { - sweep[i].bb[0] = min_ff(obj[i]->bb[0], sweep[i + 1].bb[0]); - sweep[i].bb[1] = min_ff(obj[i]->bb[1], sweep[i + 1].bb[1]); - sweep[i].bb[2] = min_ff(obj[i]->bb[2], sweep[i + 1].bb[2]); - sweep[i].bb[3] = max_ff(obj[i]->bb[3], sweep[i + 1].bb[3]); - sweep[i].bb[4] = max_ff(obj[i]->bb[4], sweep[i + 1].bb[4]); - sweep[i].bb[5] = max_ff(obj[i]->bb[5], sweep[i + 1].bb[5]); - sweep[i].cost = obj[i]->cost + sweep[i + 1].cost; - } -// right_cost += obj[i]->cost; - } - - sweep_left.bb[0] = obj[0]->bb[0]; - sweep_left.bb[1] = obj[0]->bb[1]; - sweep_left.bb[2] = obj[0]->bb[2]; - sweep_left.bb[3] = obj[0]->bb[3]; - sweep_left.bb[4] = obj[0]->bb[4]; - sweep_left.bb[5] = obj[0]->bb[5]; - sweep_left.cost = obj[0]->cost; - -// right_cost -= obj[0]->cost; if (right_cost < 0) right_cost = 0; - - for (int i = 1; i < size; i++) { - //Worst case heuristic (cost of each child is linear) - float hcost, left_side, right_side; - - // not using log seems to have no impact on raytracing perf, but - // makes tree construction quicker, left out for now to test (brecht) - // left_side = bb_area(sweep_left.bb, sweep_left.bb + 3) * (sweep_left.cost + logf((float)i)); - // right_side = bb_area(sweep[i].bb, sweep[i].bb + 3) * (sweep[i].cost + logf((float)size - i)); - left_side = bb_area(sweep_left.bb, sweep_left.bb + 3) * (sweep_left.cost); - right_side = bb_area(sweep[i].bb, sweep[i].bb + 3) * (sweep[i].cost); - hcost = left_side + right_side; - - assert(left_side >= 0); - assert(right_side >= 0); - - if (left_side > bcost) break; //No way we can find a better heuristic in this axis - - assert(hcost >= 0); - // this makes sure the tree built is the same whatever is the order of the sorting axis - if (hcost < bcost || (hcost == bcost && axis < baxis)) { - bcost = hcost; - baxis = axis; - boffset = i; - } - DO_MIN(obj[i]->bb, sweep_left.bb); - DO_MAX(obj[i]->bb + 3, sweep_left.bb + 3); - - sweep_left.cost += obj[i]->cost; -// right_cost -= obj[i]->cost; if (right_cost < 0) right_cost = 0; - } - - //assert(baxis >= 0 && baxis < 3); - if (!(baxis >= 0 && baxis < 3)) - baxis = 0; - } - - - MEM_freeN(sweep); - } - else if (size == 2) { - baxis = 0; - boffset = 1; - } - else if (size == 1) { - b->child_offset[0] = 0; - b->child_offset[1] = 1; - return 1; - } - - b->child_offset[0] = 0; - b->child_offset[1] = boffset; - b->child_offset[2] = size; - - - /* Adjust sorted arrays for childs */ - for (int i = 0; i < boffset; i++) b->sorted_begin[baxis][i]->selected = true; - for (int i = boffset; i < size; i++) b->sorted_begin[baxis][i]->selected = false; - for (int i = 0; i < 3; i++) - std::stable_partition(b->sorted_begin[i], b->sorted_end[i], selected_node); - - return nchilds; -} - -/* - * Helper code - * PARTITION code / used on mean-split - * basically this a std::nth_element (like on C++ STL algorithm) - */ -#if 0 -static void split_leafs(RTBuilder *b, int *nth, int partitions, int split_axis) -{ - int i; - b->split_axis = split_axis; - - for (i = 0; i < partitions - 1; i++) - { - assert(nth[i] < nth[i + 1] && nth[i + 1] < nth[partitions]); - - if (split_axis == 0) std::nth_element(b, nth[i], nth[i + 1], nth[partitions], obj_bb_compare<RTBuilder::Object, 0>); - if (split_axis == 1) std::nth_element(b, nth[i], nth[i + 1], nth[partitions], obj_bb_compare<RTBuilder::Object, 1>); - if (split_axis == 2) std::nth_element(b, nth[i], nth[i + 1], nth[partitions], obj_bb_compare<RTBuilder::Object, 2>); - } -} -#endif - -/* - * Bounding Box utils - */ -float bb_volume(const float min[3], const float max[3]) -{ - return (max[0] - min[0]) * (max[1] - min[1]) * (max[2] - min[2]); -} - -float bb_area(const float min[3], const float max[3]) -{ - float sub[3], a; - sub[0] = max[0] - min[0]; - sub[1] = max[1] - min[1]; - sub[2] = max[2] - min[2]; - - a = (sub[0] * sub[1] + sub[0] * sub[2] + sub[1] * sub[2]) * 2.0f; - /* used to have an assert() here on negative results - * however, in this case its likely some overflow or ffast math error. - * so just return 0.0f instead. */ - return a < 0.0f ? 0.0f : a; -} - -int bb_largest_axis(const float min[3], const float max[3]) -{ - float sub[3]; - - sub[0] = max[0] - min[0]; - sub[1] = max[1] - min[1]; - sub[2] = max[2] - min[2]; - if (sub[0] > sub[1]) { - if (sub[0] > sub[2]) - return 0; - else - return 2; - } - else { - if (sub[1] > sub[2]) - return 1; - else - return 2; - } -} - -/* only returns 0 if merging inner and outerbox would create a box larger than outer box */ -int bb_fits_inside(const float outer_min[3], const float outer_max[3], - const float inner_min[3], const float inner_max[3]) -{ - int i; - for (i = 0; i < 3; i++) - if (outer_min[i] > inner_min[i]) return 0; - - for (i = 0; i < 3; i++) - if (outer_max[i] < inner_max[i]) return 0; - - return 1; -} |