diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-04-15 14:28:32 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-04-15 14:28:32 +0400 |
commit | 9a85013692322f8a821b8228ad552f84d2a215e9 (patch) | |
tree | 666bb54fa093429d65b6b0322e8058c03f5fe223 /source/blender/render/intern/raytrace/rayobject_vbvh.cpp | |
parent | 2b018673509fe7a38a6332fae00bd605335bd286 (diff) |
Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
setting. (not a bugfix exactly but would do display list context switching
while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject_vbvh.cpp')
-rw-r--r-- | source/blender/render/intern/raytrace/rayobject_vbvh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp index 0190b971d84..de1e6d349be 100644 --- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp +++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp @@ -76,7 +76,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj) rtbuild_done(obj->builder, &obj->rayobj.control); //TODO find a away to exactly calculate the needed memory - MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE); + MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vbvh arena"); BLI_memarena_use_malloc(arena1); //Build and optimize the tree @@ -101,7 +101,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj) { /* TODO - MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE); + MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vbvh arena2"); BLI_memarena_use_malloc(arena2); //Finds the optimal packing of this tree using a given cost model |