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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-15 14:28:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-04-15 14:28:32 +0400
commit9a85013692322f8a821b8228ad552f84d2a215e9 (patch)
tree666bb54fa093429d65b6b0322e8058c03f5fe223 /source/blender/render/intern/raytrace/rayobject_vbvh.cpp
parent2b018673509fe7a38a6332fae00bd605335bd286 (diff)
Merge various small changes from render branch:
* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject_vbvh.cpp')
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
index 0190b971d84..de1e6d349be 100644
--- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -76,7 +76,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
rtbuild_done(obj->builder, &obj->rayobj.control);
//TODO find a away to exactly calculate the needed memory
- MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vbvh arena");
BLI_memarena_use_malloc(arena1);
//Build and optimize the tree
@@ -101,7 +101,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
{
/*
TODO
- MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vbvh arena2");
BLI_memarena_use_malloc(arena2);
//Finds the optimal packing of this tree using a given cost model