diff options
author | Andre Susano Pinto <andresusanopinto@gmail.com> | 2009-08-29 21:24:45 +0400 |
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committer | Andre Susano Pinto <andresusanopinto@gmail.com> | 2009-08-29 21:24:45 +0400 |
commit | ea18c6ef0abcdd5841d77175a67e2611dce446b5 (patch) | |
tree | eef7a43d6618e0a7b3a89499776ab41b3fb50e41 /source/blender/render/intern/raytrace/vbvh.h | |
parent | aec7f2f2c47d02b08383a4f30c0dd0067830b8c8 (diff) |
Code reorganization
-separated vbvh, svbvh, qbvh in diferent files (before the only way to switch between them was at compile time)
Diffstat (limited to 'source/blender/render/intern/raytrace/vbvh.h')
-rw-r--r-- | source/blender/render/intern/raytrace/vbvh.h | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/source/blender/render/intern/raytrace/vbvh.h b/source/blender/render/intern/raytrace/vbvh.h new file mode 100644 index 00000000000..7c07bd9ded0 --- /dev/null +++ b/source/blender/render/intern/raytrace/vbvh.h @@ -0,0 +1,186 @@ +#include <assert.h> + +#include <algorithm> +#include "rayobject_rtbuild.h" +#include "BLI_memarena.h" + + +/* + * VBVHNode represents a BVHNode with support for a variable number of childrens + */ +struct VBVHNode +{ + float bb[6]; + + VBVHNode *child; + VBVHNode *sibling; +}; + + +/* + * Push nodes (used on dfs) + */ +template<class Node> +inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos) +{ + Node *child = node->child; + + if(is_leaf(child)) + { + stack[stack_pos++] = child; + } + else + { + while(child) + { + //Skips BB tests on primitives +/* + if(is_leaf(child->child)) + stack[stack_pos++] = child->child; + else +*/ + stack[stack_pos++] = child; + + child = child->sibling; + } + } +} + + +template<class Node> +int count_childs(Node *parent) +{ + int n = 0; + for(Node *i = parent->child; i; i = i->sibling) + { + n++; + if(is_leaf(i)) + break; + } + + return n; +} + + +template<class Node> +void append_sibling(Node *node, Node *sibling) +{ + while(node->sibling) + node = node->sibling; + + node->sibling = sibling; +} + + +/* + * Builds a binary VBVH from a rtbuild + */ +struct BuildBinaryVBVH +{ + MemArena *arena; + + BuildBinaryVBVH(MemArena *a) + { + arena = a; + } + + VBVHNode *create_node() + { + VBVHNode *node = (VBVHNode*)BLI_memarena_alloc( arena, sizeof(VBVHNode) ); + assert( RE_rayobject_isAligned(node) ); + + node->sibling = NULL; + node->child = NULL; + + return node; + } + + int rtbuild_split(RTBuilder *builder) + { + return ::rtbuild_heuristic_object_split(builder, 2); + } + + VBVHNode *transform(RTBuilder *builder) + { + + int size = rtbuild_size(builder); + if(size == 1) + { + VBVHNode *node = create_node(); + INIT_MINMAX(node->bb, node->bb+3); + rtbuild_merge_bb(builder, node->bb, node->bb+3); + node->child = (VBVHNode*) rtbuild_get_primitive( builder, 0 ); + return node; + } + else + { + VBVHNode *node = create_node(); + + INIT_MINMAX(node->bb, node->bb+3); + rtbuild_merge_bb(builder, node->bb, node->bb+3); + + VBVHNode **child = &node->child; + + int nc = rtbuild_split(builder); + assert(nc == 2); + for(int i=0; i<nc; i++) + { + RTBuilder tmp; + rtbuild_get_child(builder, i, &tmp); + + *child = transform(&tmp); + child = &((*child)->sibling); + } + + *child = 0; + return node; + } + } +}; + +/* +template<class Tree,class OldNode> +struct Reorganize_VBVH +{ + Tree *tree; + + Reorganize_VBVH(Tree *t) + { + tree = t; + } + + VBVHNode *create_node() + { + VBVHNode *node = (VBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(VBVHNode)); + return node; + } + + void copy_bb(VBVHNode *node, OldNode *old) + { + std::copy( old->bb, old->bb+6, node->bb ); + } + + VBVHNode *transform(OldNode *old) + { + if(is_leaf(old)) + return (VBVHNode*)old; + + VBVHNode *node = create_node(); + VBVHNode **child_ptr = &node->child; + node->sibling = 0; + + copy_bb(node,old); + + for(OldNode *o_child = old->child; o_child; o_child = o_child->sibling) + { + VBVHNode *n_child = transform(o_child); + *child_ptr = n_child; + if(is_leaf(n_child)) return node; + child_ptr = &n_child->sibling; + } + *child_ptr = 0; + + return node; + } +}; +*/
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