Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 16:15:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 16:15:16 +0400
commit71446eea573db3ac6bac5f297c0655acbeada67c (patch)
tree6bac99531e7c4ce7cc9d8b512920a037e444be32 /source/blender/render/intern/raytrace
parent253de0ed86f273d0032acbbd0b8237a358b35cbd (diff)
* Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been. * Spelling: wich --> which * Copy and initialize uv modifier scale, remove unneeded enum. * Ability to pin any object into the context. * Update uv window while transforming (useful when used with UVProject modifier) * Patch by Wahooney, so new template's are internal text and dont get saved over by mistake. * Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186 Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted by Jochen Schmitt. * [#21816] bpy.data.add_image has stopped working on Windows. moved to bpy.data.images.load(), missed this call. (commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
Diffstat (limited to 'source/blender/render/intern/raytrace')
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index 024577e9f1f..b9e9a46b1a9 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -333,7 +333,7 @@ static int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *is)
RE_RC_COUNT(is->raycounter->faces.hit);
- is->isect= ok; // wich half of the quad
+ is->isect= ok; // which half of the quad
is->labda= labda;
is->u= u; is->v= v;