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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-11-06 18:36:51 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-11-06 18:37:40 +0300
commit580ff2cb937daf43699908afe1190baea8d117aa (patch)
treeb96880786126cebf91474f10f75cc9b68b61baa0 /source/blender/render/intern/render_types.h
parent90ac9770a4a9370f10932724487f8f58763fbbac (diff)
Cleanup: Render Module: combine intern/ source & include
Diffstat (limited to 'source/blender/render/intern/render_types.h')
-rw-r--r--source/blender/render/intern/render_types.h168
1 files changed, 168 insertions, 0 deletions
diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h
new file mode 100644
index 00000000000..6be5fb4792c
--- /dev/null
+++ b/source/blender/render/intern/render_types.h
@@ -0,0 +1,168 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup render
+ */
+
+#pragma once
+
+/* ------------------------------------------------------------------------- */
+/* exposed internal in render module only! */
+/* ------------------------------------------------------------------------- */
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_threads.h"
+
+#include "BKE_main.h"
+
+#include "RE_pipeline.h"
+
+struct GHash;
+struct Main;
+struct Object;
+struct RenderEngine;
+struct ReportList;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* this is handed over to threaded hiding/passes/shading engine */
+typedef struct RenderPart {
+ struct RenderPart *next, *prev;
+
+ RenderResult *result; /* result of part rendering */
+ ListBase fullresult; /* optional full sample buffers */
+
+ rcti disprect; /* part coordinates within total picture */
+ int rectx, recty; /* the size */
+ int nr; /* nr is partnr */
+ short status;
+} RenderPart;
+
+enum {
+ /* PART_STATUS_NONE = 0, */ /* UNUSED */
+ PART_STATUS_IN_PROGRESS = 1,
+ PART_STATUS_RENDERED = 2,
+ PART_STATUS_MERGED = 3,
+};
+
+/* controls state of render, everything that's read-only during render stage */
+struct Render {
+ struct Render *next, *prev;
+ char name[RE_MAXNAME];
+ int slot;
+
+ /* state settings */
+ short flag, ok, result_ok;
+
+ /* result of rendering */
+ RenderResult *result;
+ /* if render with single-layer option, other rendered layers are stored here */
+ RenderResult *pushedresult;
+ /* a list of RenderResults, for fullsample */
+ ListBase fullresult;
+ /* read/write mutex, all internal code that writes to re->result must use a
+ * write lock, all external code must use a read lock. internal code is assumed
+ * to not conflict with writes, so no lock used for that */
+ ThreadRWMutex resultmutex;
+
+ /** Window size, display rect, viewplane.
+ * \note Buffer width and height with percentage applied
+ * without border & crop. convert to long before multiplying together to avoid overflow. */
+ int winx, winy;
+ rcti disprect; /* part within winx winy */
+ rctf viewplane; /* mapped on winx winy */
+
+ /* final picture width and height (within disprect) */
+ int rectx, recty;
+
+ /* real maximum size of parts after correction for minimum
+ * partx*xparts can be larger than rectx, in that case last part is smaller */
+ int partx, party;
+
+ /* Camera transform, only used by Freestyle. */
+ float winmat[4][4];
+
+ /* clippping */
+ float clip_start;
+ float clip_end;
+
+ /* main, scene, and its full copy of renderdata and world */
+ struct Main *main;
+ Scene *scene;
+ RenderData r;
+ ListBase view_layers;
+ int active_view_layer;
+ struct Object *camera_override;
+
+ ThreadRWMutex partsmutex;
+ struct GHash *parts;
+
+ /* render engine */
+ struct RenderEngine *engine;
+
+ /* NOTE: This is a minimal dependency graph and evaluated scene which is enough to access view
+ * layer visibility and use for post-precessing (compositor and sequencer). */
+ Depsgraph *pipeline_depsgraph;
+ Scene *pipeline_scene_eval;
+
+ /* callbacks */
+ void (*display_init)(void *handle, RenderResult *rr);
+ void *dih;
+ void (*display_clear)(void *handle, RenderResult *rr);
+ void *dch;
+ void (*display_update)(void *handle, RenderResult *rr, volatile rcti *rect);
+ void *duh;
+ void (*current_scene_update)(void *handle, struct Scene *scene);
+ void *suh;
+
+ void (*stats_draw)(void *handle, RenderStats *ri);
+ void *sdh;
+ void (*progress)(void *handle, float i);
+ void *prh;
+
+ void (*draw_lock)(void *handle, int i);
+ void *dlh;
+ int (*test_break)(void *handle);
+ void *tbh;
+
+ RenderStats i;
+
+ struct ReportList *reports;
+
+ void **movie_ctx_arr;
+ char viewname[MAX_NAME];
+
+ /* TODO replace by a whole draw manager. */
+ void *gl_context;
+ void *gpu_context;
+};
+
+/* **************** defines ********************* */
+
+/* R.flag */
+#define R_ANIMATION 1
+
+#ifdef __cplusplus
+}
+#endif