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authorCampbell Barton <ideasman42@gmail.com>2013-02-02 08:58:03 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-02 08:58:03 +0400
commit518bfbb1c92e786c8f2cb651819d0302ec13e6ef (patch)
tree4bc72962f47c60054987b5ed9afd235b898cc21c /source/blender/render/intern/source/bake.c
parent9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (diff)
style cleanup
Diffstat (limited to 'source/blender/render/intern/source/bake.c')
-rw-r--r--source/blender/render/intern/source/bake.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/bake.c b/source/blender/render/intern/source/bake.c
index d4451d570a4..0ac88c3f5b0 100644
--- a/source/blender/render/intern/source/bake.c
+++ b/source/blender/render/intern/source/bake.c
@@ -734,8 +734,8 @@ static void bake_single_vertex(BakeShade *bs, VertRen *vert, float u, float v)
}
/* Bake all vertices of a face. Actually, this still works on a face-by-face
- basis, and each vertex on each face is shaded. Vertex colors are a property
- of loops, not vertices. */
+ * basis, and each vertex on each face is shaded. Vertex colors are a property
+ * of loops, not vertices. */
static void shade_verts(BakeShade *bs)
{
VlakRen *vlr = bs->vlr;
@@ -756,7 +756,7 @@ static void shade_verts(BakeShade *bs)
zero_v3(bs->dyco);
/* Shade each vertex of the face. u and v are barycentric coordinates; since
- we're only interested in vertices, these will be 0 or 1. */
+ * we're only interested in vertices, these will be 0 or 1. */
if ((vlr->flag & R_FACE_SPLIT) == 0) {
/* Processing triangle face, whole quad, or first half of split quad. */