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authorSergey Sharybin <sergey.vfx@gmail.com>2014-12-23 08:04:03 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-12-23 08:04:03 +0300
commit9282d305bdc56522543129436db1e8a5d19cf39f (patch)
treeb6d0cdcc7dd3f4113cf9e4f9813c40f44d29746e /source/blender/render/intern/source/convertblender.c
parentde724a258eda45d1fed2b2176006c3b2df8abea2 (diff)
parent646a96bf8edc211a06f3df652101c265ee166e8d (diff)
Merge branch 'master' into texture_nodes_refactortexture_nodes_refactor
Conflicts: source/blender/nodes/texture/nodes/node_texture_math.c
Diffstat (limited to 'source/blender/render/intern/source/convertblender.c')
-rw-r--r--source/blender/render/intern/source/convertblender.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index deee60dbd1f..6b888dbf11c 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -82,9 +82,7 @@
#include "BKE_particle.h"
#include "BKE_scene.h"
-
#include "PIL_time.h"
-#include "IMB_imbuf_types.h"
#include "envmap.h"
#include "occlusion.h"
@@ -103,8 +101,6 @@
#include "zbuf.h"
#include "sunsky.h"
-#include "RE_render_ext.h"
-
/* 10 times larger than normal epsilon, test it on default nurbs sphere with ray_transp (for quad detection) */
/* or for checking vertex normal flips */
#define FLT_EPSILON10 1.19209290e-06F
@@ -1305,7 +1301,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
int totchild=0, step_nbr;
int seed, path_nbr=0, orco1=0, num;
int totface;
- const char **uv_name = NULL;
const int *index_mf_to_mpoly = NULL;
const int *index_mp_to_orig = NULL;
@@ -1427,8 +1422,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 2.5 setup matrices */
mul_m4_m4m4(mat, re->viewmat, ob->obmat);
invert_m4_m4(ob->imat, mat); /* need to be that way, for imat texture */
- copy_m3_m4(nmat, ob->imat);
- transpose_m3(nmat);
+ transpose_m3_m4(nmat, ob->imat);
if (psys->flag & PSYS_USE_IMAT) {
/* psys->imat is the original emitter's inverse matrix, ob->obmat is the duplicated object's matrix */
@@ -1855,9 +1849,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (sd.mcol)
MEM_freeN(sd.mcol);
- if (uv_name)
- MEM_freeN(uv_name);
-
if (states)
MEM_freeN(states);
@@ -2652,8 +2643,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
negative_scale = is_negative_m4(mat);
/* local object -> world space transform for normals */
- copy_m4_m4(nmat, mat);
- transpose_m4(nmat);
+ transpose_m4_m4(nmat, mat);
invert_m4(nmat);
/* material array */
@@ -3917,7 +3907,15 @@ static bool is_object_hidden(Render *re, Object *ob)
if (re->r.scemode & R_VIEWPORT_PREVIEW) {
/* Mesh deform cages and so on mess up the preview. To avoid the problem,
* viewport doesn't show mesh object if its draw type is bounding box or wireframe.
+ * Unless it's an active smoke domain!
*/
+ ModifierData *md = NULL;
+
+ if ((md = modifiers_findByType(ob, eModifierType_Smoke)) &&
+ (modifier_isEnabled(re->scene, md, eModifierMode_Realtime)))
+ {
+ return false;
+ }
return ELEM(ob->dt, OB_BOUNDBOX, OB_WIRE);
}
else {