diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-08-26 13:12:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-08-26 13:12:10 +0400 |
commit | 77b7ba0bfb6c5fd479a93118b681d6649796ea02 (patch) | |
tree | 62c657b59b1c8e0a3fc9522a533832256e197ed7 /source/blender/render/intern/source/pipeline.c | |
parent | f647ba1ce59e33dc6b7e1604ee6a34d6802b3742 (diff) |
fix for dark images from the sequencer when color management is disabled.
the render engine assumes the RenderResult's rectf is not in linear color space when color management is disabled so the sequencer and opengl render need to follow this else it results in dark images.
Diffstat (limited to 'source/blender/render/intern/source/pipeline.c')
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 502bd09c2de..44c6a6f008f 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -2473,20 +2473,21 @@ static void do_render_seq(Render * re) if(ibuf->rect_float) { if (!rr->rectf) rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf"); - - memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty); - - /* sequencer float buffer is not in linear color space, convert - * should always be true, use a fake ibuf for the colorspace conversion */ - if(ibuf->profile != IB_PROFILE_LINEAR_RGB) { - ImBuf ibuf_dummy; - memset(&ibuf_dummy, 0, sizeof(ImBuf)); - ibuf_dummy.profile= ibuf->profile; - ibuf_dummy.x= rr->rectx; - ibuf_dummy.y= rr->recty; - ibuf_dummy.rect_float= rr->rectf; - /* only touch the rr->rectf */ - IMB_convert_profile(&ibuf_dummy, IB_PROFILE_LINEAR_RGB); + + /* color management: when off ensure rectf is non-lin, since thats what the internal + * render engine delivers */ + if(re->r.color_mgt_flag & R_COLOR_MANAGEMENT) { + if(ibuf->profile == IB_PROFILE_LINEAR_RGB) + memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty); + else + srgb_to_linearrgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty); + + } + else { + if(ibuf->profile != IB_PROFILE_LINEAR_RGB) + memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty); + else + linearrgb_to_srgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty); } /* TSK! Since sequence render doesn't free the *rr render result, the old rect32 |