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authorCampbell Barton <ideasman42@gmail.com>2012-07-08 02:51:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-08 02:51:57 +0400
commitcfb7aee017d95137e19b7b006d9393b5d6a935d4 (patch)
tree005a1981af6c5a0f36959d73479cc69137842eb4 /source/blender/render/intern/source/rayshade.c
parentd58ce290e1e4dcb8d0b96259fdf29c854bfaef49 (diff)
style cleanup
Diffstat (limited to 'source/blender/render/intern/source/rayshade.c')
-rw-r--r--source/blender/render/intern/source/rayshade.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index f11e5d22574..8a936545903 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -99,7 +99,7 @@ static RayObject* RE_rayobject_create(Render *re, int type, int size)
RayObject * res = NULL;
if (type == R_RAYSTRUCTURE_AUTO) {
- //TODO
+ /* TODO */
//if (detect_simd())
#ifdef __SSE__
type = BLI_cpu_support_sse2()? R_RAYSTRUCTURE_SIMD_SVBVH: R_RAYSTRUCTURE_VBVH;
@@ -216,12 +216,12 @@ static int is_raytraceable(Render *re, ObjectInstanceRen *obi)
RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi)
{
- //TODO
- // out-of-memory safeproof
- // break render
- // update render stats
+ /*TODO
+ * out-of-memory safeproof
+ * break render
+ * update render stats */
ObjectRen *obr = obi->obr;
-
+
if (obr->raytree == NULL) {
RayObject *raytree;
RayFace *face = NULL;
@@ -421,8 +421,8 @@ void makeraytree(Render *re)
re->stats_draw(re->sdh, &re->i);
}
else {
- //Calculate raytree max_size
- //This is ONLY needed to kept a bogus behavior of SUN and HEMI lights
+ /* Calculate raytree max_size
+ * This is ONLY needed to kept a bogus behavior of SUN and HEMI lights */
INIT_MINMAX(min, max);
RE_rayobject_merge_bb(re->raytree, min, max);
for (i=0; i<3; i++) {
@@ -739,8 +739,8 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con
tracol[0]= shi.r;
tracol[1]= shi.g;
tracol[2]= shi.b;
- tracol[3]= col[3]; // we pass on and accumulate alpha
-
+ tracol[3]= col[3]; /* we pass on and accumulate alpha */
+
if ((shi.mat->mode & MA_TRANSP) && (shi.mat->mode & MA_RAYTRANSP)) {
/* don't overwrite traflag, it's value is used in mirror reflection */
int new_traflag = traflag;
@@ -883,12 +883,12 @@ static void DP_energy(float *table, float vec[2], int tot, float xsize, float ys
}
vec[0] += 0.1f*min*result[0]/(float)tot;
vec[1] += 0.1f*min*result[1]/(float)tot;
- // cyclic clamping
+ /* cyclic clamping */
vec[0]= vec[0] - xsize*floorf(vec[0]/xsize + 0.5f);
vec[1]= vec[1] - ysize*floorf(vec[1]/ysize + 0.5f);
}
-// random offset of 1 in 2
+/* random offset of 1 in 2 */
static void jitter_plane_offset(float *jitter1, float *jitter2, int tot, float sizex, float sizey, float ofsx, float ofsy)
{
float dsizex= sizex*ofsx;
@@ -974,10 +974,10 @@ static float *give_jitter_plane(LampRen *lar, int thread, int xs, int ys)
static void halton_sample(double *ht_invprimes, double *ht_nums, double *v)
{
- // incremental halton sequence generator, from:
- // "Instant Radiosity", Keller A.
+ /* incremental halton sequence generator, from:
+ * "Instant Radiosity", Keller A. */
unsigned int i;
-
+
for (i = 0; i < 2; i++) {
double r = fabs((1.0 - ht_nums[i]) - 1e-10);
@@ -1812,7 +1812,7 @@ static float *sphere_sampler(int type, int resol, int thread, int xs, int ys, in
float *sphere;
int a;
- // always returns table
+ /* always returns table */
sphere= threadsafe_table_sphere(0, thread, xs, ys, tot);
/* total random sampling. NOT THREADSAFE! (should be removed, is not useful) */
@@ -1827,7 +1827,7 @@ static float *sphere_sampler(int type, int resol, int thread, int xs, int ys, in
float *sphere;
float *vec1;
- // returns table if xs and ys were equal to last call, and not resetting
+ /* returns table if xs and ys were equal to last call, and not resetting */
sphere= (reset)? NULL: threadsafe_table_sphere(1, thread, xs, ys, tot);
if (sphere==NULL) {
float cosfi, sinfi, cost, sint;
@@ -1836,7 +1836,7 @@ static float *sphere_sampler(int type, int resol, int thread, int xs, int ys, in
sphere= threadsafe_table_sphere(0, thread, xs, ys, tot);
- // random rotation
+ /* random rotation */
ang= BLI_thread_frand(thread);
sinfi= sin(ang); cosfi= cos(ang);
ang= BLI_thread_frand(thread);
@@ -2056,7 +2056,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float ao[3], float env[3])
* for strand render we always require a new sampler because x/y are not set */
vec= sphere_sampler(R.wrld.aomode, resol, shi->thread, shi->xs, shi->ys, shi->strand != NULL);
- // warning: since we use full sphere now, and dotproduct is below, we do twice as much
+ /* warning: since we use full sphere now, and dotproduct is below, we do twice as much */
tot= 2*resol*resol;
if (envcolor == WO_AOSKYTEX) {
@@ -2116,7 +2116,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float ao[3], float env[3])
skyadded++;
}
}
- // samples
+ /* samples */
vec+= 3;
}
@@ -2436,7 +2436,7 @@ static void ray_shadow_jitter(ShadeInput *shi, LampRen *lar, const float lampco[
shadfac[3] /= div;
}
else {
- // sqrt makes nice umbra effect
+ /* sqrt makes nice umbra effect */
if (lar->ray_samp_type & LA_SAMP_UMBRA)
shadfac[3]= sqrt(1.0f-fac/div);
else
@@ -2501,8 +2501,8 @@ void ray_shadow(ShadeInput *shi, LampRen *lar, float shadfac[4])
isec.orig.ob = shi->obi;
isec.orig.face = shi->vlr;
- shadfac[3]= 1.0f; // 1.0=full light
-
+ shadfac[3]= 1.0f; /* 1.0=full light */
+
/* set up isec.dir */
copy_v3_v3(isec.start, shi->co);
sub_v3_v3v3(isec.dir, lampco, isec.start);