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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 16:01:17 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 16:01:17 +0400
commit253de0ed86f273d0032acbbd0b8237a358b35cbd (patch)
treec75b539afcc64851d3b0a13de21e5dd02c41bb4c /source/blender/render/intern/source/rayshade.c
parent052cb2afd22b9f54fdb1528066e6e3cba6db6e99 (diff)
* Assign weight from bones in weight paint mode now respects paint face
mask, also avoid making vertex groups if they will not be filled. * Add back image pin option in image editor header. * Fix deep shadow not respecting Cast Buffer Shadows option. * Tangent space normal map baking should work again now. * Fix a problem with particle duplis, due to own bugfix for #20350, the problem for that seems to be in dupliverts, not particles. * Fix external multires data link getting lost on exiting editmode. (commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
Diffstat (limited to 'source/blender/render/intern/source/rayshade.c')
-rw-r--r--source/blender/render/intern/source/rayshade.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 9c589ee1b64..015922216f9 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -1856,7 +1856,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *ao, float *env)
RE_RC_INIT(isec, *shi);
isec.orig.ob = shi->obi;
isec.orig.face = shi->vlr;
- isec.skip = RE_SKIP_VLR_NEIGHBOUR | RE_SKIP_VLR_RENDER_CHECK | RE_SKIP_VLR_NON_SOLID_MATERIAL;
+ isec.skip = RE_SKIP_VLR_NEIGHBOUR|RE_SKIP_VLR_NON_SOLID_MATERIAL;
isec.hint = 0;
isec.hit.ob = 0;