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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-29 18:10:42 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-29 18:10:42 +0300
commit58d6cbba6da31db8dc8a2b42d528b9a353081904 (patch)
tree04b57a2f809c6f08d84a082edf061f3ece631860 /source/blender/render/intern/source/rendercore.c
parent94549adec4b6857fb6ec4cf77606da51ff7c26b7 (diff)
parent295d0c52a26730edc6d4ed1276e4051cce006be5 (diff)
Merge branch 'master' into temp-ghash-setopstemp-ghash-setops
Diffstat (limited to 'source/blender/render/intern/source/rendercore.c')
-rw-r--r--source/blender/render/intern/source/rendercore.c111
1 files changed, 68 insertions, 43 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 5b054005bac..a634bd9780c 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -181,8 +181,10 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
if (fullsample) {
for (sample=0; sample<totsample; sample++)
- if (ps->mask & (1 << sample))
- addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
+ if (ps->mask & (1 << sample)) {
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ addalphaAddfacFloat(pass + od*4, col, har->add);
+ }
}
else {
fac= ((float)amountm)/(float)R.osa;
@@ -214,8 +216,10 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
if (fullsample) {
for (sample=0; sample<totsample; sample++)
- if (!(mask & (1 << sample)))
- addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
+ if (!(mask & (1 << sample))) {
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ addalphaAddfacFloat(pass + od*4, col, har->add);
+ }
}
else {
col[0]= accol[0];
@@ -223,8 +227,10 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
col[2]= accol[2];
col[3]= accol[3];
- for (sample=0; sample<totsample; sample++)
- addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
+ for (sample=0; sample<totsample; sample++) {
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ addalphaAddfacFloat(pass + od*4, col, har->add);
+ }
}
}
@@ -305,8 +311,10 @@ static void halo_tile(RenderPart *pa, RenderLayer *rl)
zz= calchalo_z(har, *rz);
if ((zz> har->zs) || (har->mat && (har->mat->mode & MA_HALO_SOFT))) {
if (shadeHaloFloat(har, col, zz, dist, xn, yn, har->flarec)) {
- for (sample=0; sample<totsample; sample++)
- addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
+ for (sample=0; sample<totsample; sample++) {
+ float * rect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ addalphaAddfacFloat(rect + od*4, col, har->add);
+ }
}
}
}
@@ -359,7 +367,8 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
if (fullsample) {
for (sample=0; sample<totsample; sample++) {
if (ps->mask & (1 << sample)) {
- pass= rlpp[sample]->rectf + od*4;
+ pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
pass[2]+= col[2];
@@ -370,7 +379,8 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
}
else {
fac= ((float)count)/(float)R.osa;
- pass= rl->rectf + od*4;
+ pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= fac*col[0];
pass[1]+= fac*col[1];
pass[2]+= fac*col[2];
@@ -390,7 +400,9 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
if (fullsample) {
for (sample=0; sample<totsample; sample++) {
if (!(mask & (1 << sample))) {
- pass= rlpp[sample]->rectf + od*4;
+
+ pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
pass[2]+= col[2];
@@ -401,7 +413,8 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
}
else {
fac= ((float)R.osa-totsamp)/(float)R.osa;
- pass= rl->rectf + od*4;
+ pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= fac*col[0];
pass[1]+= fac*col[1];
pass[2]+= fac*col[2];
@@ -420,7 +433,8 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
renderspothalo(&shi, col, 1.0f);
for (sample=0; sample<totsample; sample++) {
- pass= rlpp[sample]->rectf + od*4;
+ pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
pass[2]+= col[2];
@@ -444,14 +458,14 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
{
RenderPass *rpass;
- /* combined rgb */
- add_filt_fmask(curmask, shr->combined, rl->rectf + 4*offset, rectx);
-
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
float *fp, *col= NULL;
int pixsize= 3;
switch (rpass->passtype) {
+ case SCE_PASS_COMBINED:
+ add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
+ break;
case SCE_PASS_Z:
fp= rpass->rect + offset;
*fp= shr->z;
@@ -555,15 +569,16 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult
{
RenderPass *rpass;
float *fp;
-
- fp= rl->rectf + 4*offset;
- copy_v4_v4(fp, shr->combined);
-
+
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
float *col= NULL, uvcol[3];
int a, pixsize= 3;
switch (rpass->passtype) {
+ case SCE_PASS_COMBINED:
+ /* copy combined to use for preview */
+ copy_v4_v4(rpass->rect + 4*offset, shr->combined);
+ break;
case SCE_PASS_Z:
fp= rpass->rect + offset;
*fp= shr->z;
@@ -681,7 +696,8 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
bool done = false;
for (sample= 0; sample<totsample; sample++) {
- float *pass= rlpp[sample]->rectf + od;
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass += od;
if (pass[3]<1.0f) {
@@ -742,8 +758,8 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
int sample;
for (sample=0; sample<totsample; sample++) {
- const float *zrect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z) + od;
- float *rgbrect = rlpp[sample]->rectf + 4*od;
+ const float *zrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z, R.viewname) + od;
+ float *rgbrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname) + 4*od;
float rgb[3] = {0};
bool done = false;
@@ -978,8 +994,8 @@ static void clamp_alpha_rgb_range(RenderPart *pa, RenderLayer *rl)
return;
for (sample= 0; sample<totsample; sample++) {
- float *rectf= rlpp[sample]->rectf;
-
+ float *rectf = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+
for (y= pa->rectx*pa->recty; y>0; y--, rectf+=4) {
rectf[0] = MAX2(rectf[0], 0.0f);
rectf[1] = MAX2(rectf[1], 0.0f);
@@ -1060,7 +1076,7 @@ static void reset_sky_speed(RenderPart *pa, RenderLayer *rl)
totsample= get_sample_layers(pa, rl, rlpp);
for (sample= 0; sample<totsample; sample++) {
- fp= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_VECTOR);
+ fp= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_VECTOR, R.viewname);
if (fp==NULL) break;
for (a= 4*pa->rectx*pa->recty - 1; a>=0; a--)
@@ -1171,6 +1187,8 @@ void zbufshadeDA_tile(RenderPart *pa)
pa->rectp= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectp");
pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz");
for (rl= rr->layers.first; rl; rl= rl->next) {
+ float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+
if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK))
pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask");
@@ -1211,7 +1229,7 @@ void zbufshadeDA_tile(RenderPart *pa)
if (R.flag & R_ZTRA || R.totstrand) {
if (rl->layflag & (SCE_LAY_ZTRA|SCE_LAY_STRAND)) {
if (pa->fullresult.first) {
- zbuffer_transp_shade(pa, rl, rl->rectf, &psmlist);
+ zbuffer_transp_shade(pa, rl, rect, &psmlist);
}
else {
unsigned short *ztramask, *solidmask= NULL; /* 16 bits, MAX_OSA */
@@ -1220,9 +1238,9 @@ void zbufshadeDA_tile(RenderPart *pa)
rl->acolrect= MEM_callocN(4*sizeof(float)*pa->rectx*pa->recty, "alpha layer");
/* swap for live updates, and it is used in zbuf.c!!! */
- SWAP(float *, rl->acolrect, rl->rectf);
- ztramask= zbuffer_transp_shade(pa, rl, rl->rectf, &psmlist);
- SWAP(float *, rl->acolrect, rl->rectf);
+ SWAP(float *, rl->acolrect, rect);
+ ztramask = zbuffer_transp_shade(pa, rl, rect, &psmlist);
+ SWAP(float *, rl->acolrect, rect);
/* zbuffer transp only returns ztramask if there's solid rendered */
if (ztramask)
@@ -1231,7 +1249,8 @@ void zbufshadeDA_tile(RenderPart *pa)
if (ztramask && solidmask) {
unsigned short *sps= solidmask, *spz= ztramask;
unsigned short fullmask= (1<<R.osa)-1;
- float *fcol= rl->rectf; float *acol= rl->acolrect;
+ float *fcol= rect;
+ float *acol= rl->acolrect;
int x;
for (x=pa->rectx*pa->recty; x>0; x--, acol+=4, fcol+=4, sps++, spz++) {
@@ -1242,7 +1261,8 @@ void zbufshadeDA_tile(RenderPart *pa)
}
}
else {
- float *fcol= rl->rectf; float *acol= rl->acolrect;
+ float *fcol= rect;
+ float *acol= rl->acolrect;
int x;
for (x=pa->rectx*pa->recty; x>0; x--, acol+=4, fcol+=4) {
addAlphaOverFloat(fcol, acol);
@@ -1265,7 +1285,7 @@ void zbufshadeDA_tile(RenderPart *pa)
/* extra layers */
if (rl->layflag & SCE_LAY_EDGE)
if (R.r.mode & R_EDGE)
- edge_enhance_add(pa, rl->rectf, edgerect);
+ edge_enhance_add(pa, rect, edgerect);
if (rl->passflag & SCE_PASS_VECTOR)
reset_sky_speed(pa, rl);
@@ -1319,6 +1339,7 @@ void zbufshade_tile(RenderPart *pa)
pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz");
for (rl= rr->layers.first; rl; rl= rl->next) {
+ float *rect= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK))
pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask");
@@ -1342,7 +1363,7 @@ void zbufshade_tile(RenderPart *pa)
rr->renlay= rl;
if (rl->layflag & SCE_LAY_SOLID) {
- const float *fcol= rl->rectf;
+ const float *fcol = rect;
const int *ro= pa->recto, *rp= pa->rectp, *rz= pa->rectz;
int x, y, offs=0, seed;
@@ -1405,11 +1426,11 @@ void zbufshade_tile(RenderPart *pa)
rl->acolrect= MEM_callocN(4*sizeof(float)*pa->rectx*pa->recty, "alpha layer");
/* swap for live updates */
- SWAP(float *, rl->acolrect, rl->rectf);
- zbuffer_transp_shade(pa, rl, rl->rectf, NULL);
- SWAP(float *, rl->acolrect, rl->rectf);
+ SWAP(float *, rl->acolrect, rect);
+ zbuffer_transp_shade(pa, rl, rect, NULL);
+ SWAP(float *, rl->acolrect, rect);
- fcol= rl->rectf; acol= rl->acolrect;
+ fcol= rect; acol= rl->acolrect;
for (x=pa->rectx*pa->recty; x>0; x--, acol+=4, fcol+=4) {
addAlphaOverFloat(fcol, acol);
}
@@ -1427,7 +1448,7 @@ void zbufshade_tile(RenderPart *pa)
if (!R.test_break(R.tbh)) {
if (rl->layflag & SCE_LAY_EDGE)
if (R.r.mode & R_EDGE)
- edge_enhance_add(pa, rl->rectf, edgerect);
+ edge_enhance_add(pa, rect, edgerect);
}
if (rl->passflag & SCE_PASS_VECTOR)
@@ -1654,7 +1675,7 @@ void zbufshade_sss_tile(RenderPart *pa)
return;
}
- fcol= rl->rectf;
+ fcol= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
co= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSCo");
color= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSColor");
@@ -1938,6 +1959,7 @@ void add_halo_flare(Render *re)
RenderLayer *rl;
HaloRen *har;
int a, mode;
+ float *rect;
/* for now, we get the first renderlayer in list with halos set */
for (rl= rr->layers.first; rl; rl= rl->next) {
@@ -1945,8 +1967,11 @@ void add_halo_flare(Render *re)
if ((rl->layflag & SCE_LAY_HALO) == 0)
continue;
- if (rl->rectf==NULL)
- continue;
+
+ rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, re->viewname);
+
+ if (rl==NULL || rect)
+ return;
mode= R.r.mode;
R.r.mode &= ~R_PANORAMA;
@@ -1958,7 +1983,7 @@ void add_halo_flare(Render *re)
if (har->flarec && (har->lay & rl->lay)) {
do_draw = true;
- renderflare(rr, rl->rectf, har);
+ renderflare(rr, rect, har);
}
}