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authorIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2014-04-23 10:02:06 +0400
committerIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2014-04-23 10:03:34 +0400
commitfc28732ba65a57bccd47940249999809c2c93eb0 (patch)
tree1ba4dbb7e6644adc029ae36f00e5ac86d27e4b1f /source/blender/render/intern/source/shadeinput.c
parent0e6b28e04b291dfe797432532208065c52ff3fdb (diff)
Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.
Also refactor: - Material property UI related to shadows - Preparation of OR-ed mode flags (ma->mode_l) of render materials Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D313
Diffstat (limited to 'source/blender/render/intern/source/shadeinput.c')
-rw-r--r--source/blender/render/intern/source/shadeinput.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 90e5def64f6..95e6cbd6354 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -276,6 +276,7 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
shi->osatex = (shi->mat->texco & TEXCO_OSA);
shi->mode = shi->mat->mode_l; /* or-ed result for all nodes */
+ shi->mode2 = shi->mat->mode2_l;
/* facenormal copy, can get flipped */
shi->flippednor = 0;