diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-11-06 20:38:21 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-11-06 20:38:21 +0400 |
commit | 85540d5aa7abb487e546b5483fffeef2e6075af5 (patch) | |
tree | 61e47f78a9cbf29683434fa20c8a5f5d73da979e /source/blender/render/intern/source/sss.c | |
parent | 7c88bc5952c7e9f8a7f48d00d94b335bd0169c2e (diff) |
more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.
Diffstat (limited to 'source/blender/render/intern/source/sss.c')
-rw-r--r-- | source/blender/render/intern/source/sss.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c index cf97a63d8a0..4192aaf42aa 100644 --- a/source/blender/render/intern/source/sss.c +++ b/source/blender/render/intern/source/sss.c @@ -1,4 +1,4 @@ -/* +/* * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -452,11 +452,11 @@ static void compute_radiance(ScatterTree *tree, float *co, float *rad) mul_v3_fl(result.rad, tree->ss[0]->frontweight); mul_v3_fl(result.backrad, tree->ss[0]->backweight); - VECCOPY(rad, result.rad); - VECADD(backrad, result.rad, result.backrad); + copy_v3_v3(rad, result.rad); + add_v3_v3v3(backrad, result.rad, result.backrad); - VECCOPY(rdsum, result.rdsum); - VECADD(backrdsum, result.rdsum, result.backrdsum); + copy_v3_v3(rdsum, result.rdsum); + add_v3_v3v3(backrdsum, result.rdsum, result.backrdsum); if(rdsum[0] > 1e-16f) rad[0]= tree->ss[0]->color*rad[0]/rdsum[0]; if(rdsum[1] > 1e-16f) rad[1]= tree->ss[1]->color*rad[1]/rdsum[1]; @@ -761,8 +761,8 @@ ScatterTree *scatter_tree_new(ScatterSettings *ss[3], float scale, float error, INIT_MINMAX(tree->min, tree->max); for(i=0; i<totpoint; i++) { - VECCOPY(points[i].co, co[i]); - VECCOPY(points[i].rad, color[i]); + copy_v3_v3(points[i].co, co[i]); + copy_v3_v3(points[i].rad, color[i]); points[i].area= fabsf(area[i])/(tree->scale*tree->scale); points[i].back= (area[i] < 0.0f); @@ -818,7 +818,7 @@ void scatter_tree_sample(ScatterTree *tree, float *co, float *color) { float sco[3]; - VECCOPY(sco, co); + copy_v3_v3(sco, co); mul_v3_fl(sco, 1.0f/tree->scale); compute_radiance(tree, sco, color); |