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authorSergey Sharybin <sergey.vfx@gmail.com>2012-08-01 17:59:08 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-08-01 17:59:08 +0400
commit8a1a4a453dd3cca0319ca88dbab271089d178c20 (patch)
tree7510330834c0338388bd1923349c909b67a7e8cc /source/blender/render/intern
parentdd6d78840026e493045b441723e60546abdeefb6 (diff)
Tie compositor will now update render result when changing node setup
Issue was caused by the way how render result was acquiring -- pointer to render data was used to find needed render descriptor. It's not reliable since render contains copy of scene's render data, not pointer to this data. Use node scene's id name for render result acquiring, the same way as it was done in old compositor system.
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r--source/blender/render/intern/source/pipeline.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 77f75caa36a..ac4788465e5 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -245,18 +245,6 @@ Render *RE_GetRender(const char *name)
return re;
}
-Render *RE_GetRender_FromData(const RenderData *rd)
-{
- Render *re;
-
- /* search for existing renders */
- for (re = RenderGlobal.renderlist.first; re; re = re->next)
- if (&re->r == rd)
- break;
-
- return re;
-}
-
/* if you want to know exactly what has been done */
RenderResult *RE_AcquireResultRead(Render *re)
{