diff options
author | Valentin <Poulpator> | 2020-09-30 13:09:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-30 13:11:06 +0300 |
commit | 5ac477805637f20b8ac5e742457fa8f304066d83 (patch) | |
tree | 6e0ccbf01192495fe030a2ac6c05edaf33e0376c /source/blender/render/intern | |
parent | c0a563ffe814f227411f6b6ce6276a780245ccea (diff) |
Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/source/bake_api.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/imagetexture.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/bake_api.c b/source/blender/render/intern/source/bake_api.c index 6e336604b59..6f5db4986f2 100644 --- a/source/blender/render/intern/source/bake_api.c +++ b/source/blender/render/intern/source/bake_api.c @@ -746,7 +746,7 @@ void RE_bake_pixels_populate(Mesh *me, /* Note, workaround for pixel aligned UVs which are common and can screw up our * intersection tests where a pixel gets in between 2 faces or the middle of a quad, * camera aligned quads also have this problem but they are less common. - * Add a small offset to the UVs, fixes bug #18685 - Campbell */ + * Add a small offset to the UVs, fixes bug T18685 - Campbell */ vec[a][0] = uv[0] * (float)bd.bk_image->width - (0.5f + 0.001f); vec[a][1] = uv[1] * (float)bd.bk_image->height - (0.5f + 0.002f); } diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 188bdab316c..dd179f9461b 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -239,7 +239,7 @@ int imagewrap(Tex *tex, } } - /* keep this before interpolation [#29761] */ + /* Keep this before interpolation T29761. */ if (ima) { if ((tex->imaflag & TEX_USEALPHA) && (ima->alpha_mode != IMA_ALPHA_IGNORE)) { if ((tex->imaflag & TEX_CALCALPHA) == 0) { @@ -254,7 +254,7 @@ int imagewrap(Tex *tex, filterx = (0.5f * tex->filtersize) / ibuf->x; filtery = (0.5f * tex->filtersize) / ibuf->y; - /* important that this value is wrapped [#27782] + /* Important that this value is wrapped T27782. * this applies the modifications made by the checks above, * back to the floating point values */ fx -= (float)(xi - x) / (float)ibuf->x; |